A list of all current weapons, passives and relics.
Weapons – part 1
Lv 1: Conjure rotating Wisp
Lv 2: +1 Number of Orbs
Lv 3: +40% Faster Expanding/Contracting
Lv 4: +1 Number of Orbs +1 Base Damage
Lv 5: +100% Rotation Speed
Lv 6: +40% Faster Expanding/Contracting +1 Base Damage
Lv 7: +1 Number of Orbs
Lv 8: +40% Faster Expanding/Contracting
Lv 9: +1 Number of Orbs +1 Base Damage
Lv 10: Orbs stay fully extended, and another set of orbs are generated at the mid-way point
Relic 1: Rotation Speed Doubled
Relic 2: A third set of orbs is created
Lv 1: Throw piercing sword in front of you
Lv 2: +10% Skill Size +2 Base Damage
Lv 3: +10% Skill Size +2 Base Damage
Lv 4: +15% Skill Size +2 Base Damage
Lv 5: +2 Base Damage, Throw a Secondary Sword behind you
Lv 6: +10% Skill Size +2 Base Damage
Lv 7: +10% Skill Size +2 Base Damage
Lv 8: +15% Skill Size +2 Base Damage
Lv 9: +10% Skill Size +2 Base Damage
Lv 10: Throw additional swords to your left and right
Relic 1: Base Damage +1, Speed Doubled
Relic 2: Base Damage +1, Size Doubled
Lv 1: Emit a persistent aura which damages ass enemies
Lv 2: +15% Size +1 Base Damage
Lv 3: +15% Size
Lv 4: +15% Size +1 Base Damage
Lv 5: +40% Size +1 Base Damage
Lv 6: +15% Size +1 Base Damage
Lv 7: +15% Size
Lv 8: +15% Size +1 Base Damage
Lv 9: +15% Size
Lv 10: +55% Size +2 Base Damage
Relic 1: Base Damage +2, Size Doubled
Relic 2: Base Damage +2, Rate of Attack Doubled
Lv 1: Launch a series of icicles in the direction you are facing
Lv 2: +1 Number of Icicle +1 Base Damage
Lv 3: +1 Number of Icicle
Lv 4: +1 Number of Icicle +1 Base Damage
Lv 5: +1 Pierce
Lv 6: +1 Number of Icicle
Lv 7: +1 Number of Icicle +1 Base Damage
Lv 8: +1 Number of Icicle
Lv 9: +1 Number of Icicle +1 Base Damage
Lv 10: +1 Pierce +2 Base Damage
Relic 1: Size Doubled
Relic 2: +6 Amount, Offset is Doubled
Lv 1: Bounces to 2 others
Lv 2: +1 Bounces +1 Base Damage
Lv 3: -0.4s Cooldown +1 Base Damage
Lv 4: +1 Bounces +1 Base Damage
Lv 5: +50% Skill Size
Lv 6: -0.4s Cooldown +1 Base Damage
Lv 7: +1 Bounces +1 Base Damage
Lv 8: -0.4s Cooldown +1 Base Damage
Lv 9: +1 Bounces +1 Base Damage
Lv 10: Unleash a Secondary string of Lightning, with half of the bounces
Relic 1: Unleash 5 damaging sparks around you
Relic 2: Secondary lightning now gets full bounces
Lv 1: Conjure a massive circle. Enemies that walk into it are damaged.
Lv 2: +1s Duration +1 Base Damage
Lv 3: -1s Cooldown +1 Base Damage
Lv 4: +1s Duration +1 Base Damage
Lv 5: +3s Duration -1s Cooldown
Lv 6: -1s Cooldown +1 Base Damage
Lv 7: -1s Cooldown +1 Base Damage
Lv 8: +1s Duration +1 Base Damage
Lv 9: -1s Cooldown +1 Base Damage
Lv 10: The rate in which enemies are attacked is doubled
Relic 1: A miniature Purifying Circle follows you while active
Relic 2: Rate of Attack is Quadrupled instead
Relic 3: Base Damage +1
Lv 1: A lightning bolt strikes on a random enemy, inflicting damage.
Lv 2: +1 Number of Strikes +2 Base Damage
Lv 3: +2 Base Damage
Lv 4: +1 Number of Strikes +2 Base Damage
Lv 5: +7 Base Damage
Lv 6: +2 Base Damage
Lv 7: +2 Base Damage
Lv 8: +1 Number of Strikes +2 Base Damage
Lv 9: +2 Base Damage
Lv 10: Lightning impact has a 50% chance to trigger unmodified Chain Lightning
Relic 1: 20% chance to drop a Big Bolt
Relic 2: Chain Lightshock chance becomes 66%
Relic 3: Base Damage +2
Lv 1: Emit piercing rotating ray
Lv 2: +0.5s Duration +25% Rotation Speed
Lv 3: -10% Attay Delay +3 Base Damage
Lv 4: +0.5s Duration +25% Rotation Speed
Lv 5: A secondary ray is created in the opposite direction
Lv 6: -10% Attay Delay +3 Base Damage
Lv 7: -10% Attay Delay +3 Base Damage
Lv 8: +0.5s Duration +25% Rotation Speed
Lv 9: -10% Attay Delay +3 Base Damage
Lv 10: Both rays never end, but no other can be created. +5 Base Damage
Relic 1: Rotation Speed Doubled
Relic 2: Size Doubled
Lv 1: Throw a projectile at a random enemy, which then bounces in a random direction 2 times.
Lv 2: +2 Bounces +1 Base Damage
Lv 3: +1 Number of Daggers +2 Base Damage
Lv 4: +2 Bounces +1 Base Damage
Lv 5: +3 Number of Daggers +50% Projectile Speed
Lv 6: +1 Number of Daggers +2 Base Damage
Lv 7: +2 Bounces +1 Base Damage
Lv 8: +1 Number of Daggers +2 Base Damage
Lv 9: +2 Bounces +1 Base Damage
Lv 10: +50% Chance to create additional Dagger on hit. This Dagger only hits once.
Relic 1: +6 Bounces
Relic 2: Bonus Daggers now get half of Dancing Dagger bounces
Lv 1: Fire several projectiles towards the nearest evemy
Lv 2: +1 Missiles +1 Base Damage
Lv 3: +1 Missiles
Lv 4: +1 Missiles +1 Base Damage
Lv 5: When an enemy is hit, recover 0.4 SP
Lv 6: +1 Missiles
Lv 7: +1 Missiles
Lv 8: +1 Missiles +1 Base Damage
Lv 9: +1 Missiles
Lv 10: For as long as an enemy in nearby, never stop shooting missiles
Relic 1: Pierce +1, Size Doubled
Relic 2: Projectiles are replaced with a constant beam
Weapons – part 2
Lv 1: Cause all enemies to wander away.
Lv 2: +0.3s Duration
Lv 3: +0.3s Duration
Lv 4: +0.3s Duration
Lv 5: While active magnetize items towards you
Lv 6: +0.3s Duration
Lv 7: +0.3s Duration
Lv 8: +0.3s Duration
Lv 9: +0.3s Duration
Lv 10: While active, Movespeed doubled
Relic 1: Cooldown Reduced by 30%
Relic 2: Critical Damage +100% While Active
Relic 3: Base Damage of All Skills +1 While Active
Lv 1: Summon a sword which mimics your weapon skill
Lv 2: +1 Base Damage (on Weapon Skill)
Lv 3: +0.3 SP Regen
Lv 4: +1 Base Damage (on Weapon Skill)
Lv 5: Enemies can now be damaged by the sword itself
Lv 6: +0.3 SP Regen
Lv 7: +1 Base Damage and 10% Size (on Weapon Skill)
Lv 8: +1 Base Damage and 10% Size (on Weapon Skill)
Lv 9: +1 Base Damage and 10% Size (on Weapon Skill)
Lv 10: Conjure a second sword
Relic 1: Occasionally slashes on its own
Relic 2: Secondary sword now slashes twice
Lv 1: Hurl explosive Fireball
Lv 2: -0.2s Cooldown +2 Base Damage
Lv 3: -0.2s Cooldown +2 Base Damage
Lv 4: -0.2s Cooldown +2 Base Damage
Lv 5: Explosion radius is doubled, +2 Base Damage
Lv 6: -0.2s Cooldown +2 Base Damage
Lv 7: -0.2s Cooldown +2 Base Damage
Lv 8: -0.2s Cooldown +2 Base Damage
Lv 9: -0.2s Cooldown +2 Base Damage
Lv 10: Explosion unleashes 3 piercing, short-lived projectiles
Relic 1: Fireball and Explosion Size Doubled
Relic 2: Shrapnel Duration increased by 10x
Lv 1: Prevent a random enemy from moving or shooting.
Lv 2: -0.3s Cooldown
Lv 3: -0.3s Cooldown
Lv 4: -0.3s Cooldown
Lv 5: All enemies near an Entangled are damaged.
Lv 6: -0.3s Cooldown
Lv 7: -0.2s Cooldown +2 Base Damage
Lv 8: -0.2s Cooldown +2 Base Damage
Lv 9: -0.2s Cooldown +2 Base Damage
Lv 10: Entangle duration is doubled
Relic 1: Leave behind a damaging field on expiration, up to 10
Relic 2: 10% chance to instantly kill when first Entangled
Relic 3: +1s Duration
Lv 1: Summon a roaming weapon firing piercing projectiles
Lv 2: +1 Base Damage +10% Projectile Size
Lv 3: +1 Base Damage +20% Projectile Speed
Lv 4: +1 Base Damage +30% Projectile Duration
Lv 5: Conjure an additional bow
Lv 6: +1 Base Damage +20% Projectile Speed
Lv 7: +1 Base Damage +30% Projectile Duration
Lv 8: +1 Base Damage +20% Projectile Speed
Lv 9: +1 Base Damage +10% Projectile Size
Lv 10: Conjure two additional bows, Arrows bounce off screen edge
Relic 1: Projectile Size Doubled
Relic 2: Projectile Speed Doubled
Relic 3: +1 Base Damage
Lv 1: +5 Defense
Lv 2: +10 HP Regen +0.3 SP Regen
Lv 3: +20% Damage +10% Skill Size
Lv 4: +40% Projectile Speed +20% Duration
Lv 5: +1 Amount
Lv 6: +20% Damage +30% Movespeed
Lv 7: +40% Projectile Speed 20% Duration
Lv 8: +10% Critical Chance +10% Critical Damage
Lv 9: +10% Projectile Speed +10% Skill Size
Lv 10: +1 Amount
Relic 1: Movement Speed +50% while active
Relic 2: Weapon Skill Damage +4 while active
Relic 3: Amount +1 while active
Lv 1: Waves of powerful energy sweep the area, damaging enemies
Lv 2: +10% Size +2 Base Damage
Lv 3: +10% Size +2 Base Damage
Lv 4: +15% Knockback +2 Base Damage
Lv 5: Secondary Set of Waves
Lv 6: +10% Size +2 Base Damage
Lv 7: +10% Size +2 Base Damage
Lv 8: +15% Knockback +2 Base Damage
Lv 9: +10% Size +2 Base Damage
Lv 10: +3 Number of Energy Waves
Relic 1: Size Doubled
Relic 2: Energy Wave hits are guaranteed to Critically Hit
Passives
Lv 2: +1 Amount
Lv 4: +1 Amount
Lv 6: +1 Amount
Lv 8: +1 Amount
Lv 10: +1 Amount
Lv 1-10: +1% Instant Kill chance
Lv 1-10: +10% XP gained
Lv 1-10: +10% Damage
Lv 1-10: +10% Movement Speed
Lv 1: +25% Pickup Range
Lv 2-10: +25% Pickup Range +1 Pickup Range
Lv 1-10: -6% Character Size +6% Evasion
Lv 1-10: +1 Defense +1 Retaliation
Lv 1-10: +5% Chance enemies explode
Lv 1-10: +15% Projectile Speed
Lv 1-10: +3 HP Regen
Lv 1-10: Max HP +15% Full Heal
Lv 1-10: 30% Knockback
Lv 1-10: 10% Duration
Lv 1-10: +20% Critical Damage
Lv 1-10: +5% Critical Chance
Lv 1: Shield
Lv 2-10: -1s Cooldown
Lv 1-10: Size +10%
Lv 1: +1 SP Regen
Lv 2-10: +0.4 SP Regen
Thanks to Azael for his great guide, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.
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