Here is a modding guide created by Explo to help you replace the models and textures in the game.
Requirement Tools
[Unity Asset Bundle Extractor][github.com]
To extract, and replace assets. [MANDATORY]
[Asset Studio][github.com]
To view models, and export into .FBX format. [Optional]
How to Replace Models & Textures
Setup
Create two new folders anywhere on your computer,
one for unmodified files, and a second for modified files.
STEP 2.
Navigate to the Madness: Project Nexus folder
Step 3.
Open AssetStudioGUI.exe
Step 4.
Open the Madness: Project Nexus folder inside Asset Studio
♦—Important—♦
Follow the steps corresponding to the thing you are replacing.
If you are replacing a model, skip the “Texture” section and go directly to “Model”
Textures
Step 2.
Open the original file, this is necessary for importing stage.
Make note of what this file is.
Step 3. Open and modify your texture, then save it.
Importing Texture
Open Asset Bundle Extractor. (From now on referred to as UABE.)
Step 2.
Make a BACKUP of the Original asset, and place it in your “Vanilla” folder.
(That’s the one I told you to make note of.)
Step 3.
Open the BACKUP file.
Step 4.
Find the Texture you changed, then click on “Plugins“, and under plugins on “Edit“.
Step 5.
Click on “Load” next to Texture option. Don’t touch anything else.
Then find your modified texture, and open it.
Then confirm the editing.
Applying Ingame
Save the modified file into your modded folder.
Step 2.
Replace the sharedassets file in the game directory.
Thanks to Explo☄ for his great guide, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.
Related Posts:
- MADNESS Project Nexus: How to Play Arena-Mode with Your Friends
- MADNESS Project Nexus: “Burger Detective” Achievement Guide
- MADNESS Project Nexus: How to Farm Boon Tokens
- MADNESS Project Nexus: Infinite Money Exploit (Arena Mode)
- MADNESS Project Nexus: Tips & Tricks (Abilities, Weapons, Enemies and Bossfights)