A work-in-progress overview of the Bestiary.
Introduction
These are currently what I’ve discovered in the Bestiary solo. Spoilers here. I recommend trying to run into these things yourself first.
I’ll be updating this as I go along. I plan to include what Hazard Levels each species has been seen on. Along with a quick summary of what they do, plus tips and other observations not listed directly in the bestiary.
Danger Level % determined by Sigurd himself.
Currently I know I’m missing a doll thing, and the intelligent stalker thing. I also haven’t tried (well, I tried, haven’t succeeded – could have been a mistiming before I gotten eaten) scanning the aggressive Company Store tentacles yet.
When I’m not on my laptop I’ll start including pictures. So far I only took one of the Coil-Head, and the Jester in both forms.
I have no idea what the Hazard Level Grading actually means. Currently I’m assuming A is the worst considering what I’ve seen on a Hazard Level A.
Danger Level 0%
Hoarding Bug
- Neutral. Adorns Nest w/objects. Dangerous in Hive. Can steal what you’re holding if they like it enough. They will go aggressive if you touch them, take from their nest, or attack them first.
Roaming Locusts
- Completely harmless, disperses near predators.
Manticoils (Bird)
- Passive to humans.
Hygrodere (Slime)
- 0% Danger if you’re faster than a snail. Drawn to heat and oxygen. If cornered, climb on tall object.
Danger Level 5%
- Will be neutral as long as you don’t corner or chase one.
Danger Level 20%
Bunker Spiders
- Waits for silk to be tripped on. Freezes defensively if caught “unprepared”. Webs can be easily broken with blunt tools. Kill-on-sight order issued. SEEN USING VENT SYSTEM, CAN BE HEARD. Seen on walls waiting to ambush.
Danger Level 30%
Snare Fleas (Thing that hangs on ceilings)
- Suffocates victim. Thrives in dark warm areas. Generally avoids open air/sunlight. Weak Exoskeleton – Beat to death.
- Seen on Hazard Level B.
- I would personally expect these guys if you got lots of steaming pipes and dark hallways. Keep your eyes up in the dark and constantly scan the ceiling. If they’re in your way, you can slowly crouch near them for them to drop and you should be able to run past.
- Managed to escape suffocation by desperately jumping? (Was playing solo, might have given me a chance after dropping me to near death before letting go.)
- Can escape from it if you manage to get through an exit door back to the outside. Sometimes I like to leave a spare key by the exit/entrances, you can still see scans while suffocating.
Danger Level 50%
Forest Keepers
- Can see long distances. Stay low, make use of cover. Cannot enter small spaces, stay close to shelter or overhangs.
- Stun Bomb?
- Seen on Hazard Level A
- If you have a friend that can access the teleporter, there’s a window of time to save you before you’re consumed by the Forest Keeper.
Danger Level 80%
Coil-Heads
- Extremely Unpredicatable, Extremely Dangerous. Stops when being looked at. When they enter a loud or bright light they enter a long reset mode.
- Temporarily slown down behind a closed door? Seems to beat on it and will break through eventually.
- Seen on a Hazard Level A
Danger Level 90%
Circuit Bees
- Grabbing Hive alone seems too risky, have another kite the bees.
- Stun Bomb?
Jester
- “Get out of there before it goes ape, you can’t hide from it, just evacuate.”
- Will follow you around. When its boxed its harmless. Eventually it cranks itself for a good minute, the music gets faster and deeper and a monster bursts out of the box.
- Seen on Hazard Level A
Unknown
Eyeless Dogs (Lost the log for these guys, unsure of Danger Level)
- Generally hunt in packs. Blind, clumsy, taking guesses at prey’s location. Alerts pack. Attracted to sound, turn off radio and be quiet.
- Boombox?
- Can be attracted to the loud horn.
Bracken (Flower Man)
- Less dangerous for groups. Will chase if not being looked at, but will go berserk if looked at too much. Will flank solo players.
Ghost Girl
- Seen on Rend & Titan so far; will kill instantly if you go towards her. Only one player can seem to see her.
- CAN CHASE YOU OUTSIDE!
- Update: Seems like there’s a chance to spawn on any moon. Only some people can see her.
Observations / Tips
- Monsters seem to start appearing outside around 5 pm. (Early as 3 pm on poor weather conditions, perhaps also related to Hazard Level)
- You can hear the sand worm, keep running until you can’t hear it.
- Scrap has been seen having varying prices.
- Along with opening secure doors, you can deactivate turrets, and landmines via the terminal.
- Can use the Extendo Ladder to cross pits, but there’s a timer before it resets itself.
- You can get crushed by the store drop pod.
- You can order a ‘Survival Kit’ in the terminal which includes 4 flashlights, 4 walkie-talkies, and 1 shovel.
- Mines only explode after you step off of them. You can be saved via teleporter and detonate the mine safely.
- Hitting a turret with a shovel or stop sign will make it go haywire, shooting everywhere before returning to normal. Doesn’t seem like you can destroy a turret by repeatedly bashing it.
Thanks to Xerxeth for his excellent guide; all credit belongs to his effort. If this guide helps you, please support and rate it via Steam Community. Enjoy the game.
Related Posts:
- Lethal Company: Useful Tips to Survival
- Lethal Company: All Moons Guide
- Lethal Company: How to Change Key Bindings with Mod