This is a short guide on how to change the item dropped on death in the Hot Potato mutator.
In the “[/script/insurgency.mutator_hotpotato]” area, use one of these settings:
GrenadeClass=”/Game/Game/Actors/Projectiles/BP_Projectile_F1.BP_Projectile_F1_C” //F1 Frag
GrenadeClass=”/Game/Game/Actors/Projectiles/BP_Projectile_RocketBarrage.BP_Projectile_RocketBarrage_C” // Rockets
GrenadeClass=”/Game/Game/Actors/Projectiles/BP_Projectile_IED_Drone.BP_Projectile_IED_Drone_C” // Drones Exploding
GrenadeClass=”/Game/Game/Actors/Projectiles/BP_Projectile_IED_BomberDrone.BP_Projectile_IED_BomberDrone_C” // Exploding
GrenadeClass=”/Game/Game/Actors/Projectiles/BP_Projectile_Molotov.BP_Projectile_Molotov_C” // Molotov
GrenadeClass=”/Game/Game/Actors/Projectiles/BP_Projectile_ANM14.BP_Projectile_ANM14_C
GrenadeClass=”/Game/Game/Actors/Projectiles/BP_Projectile_M67.BP_Projectile_M67_C”//Default Setting for HP Grendade
You can wipe out 50 bots quick. Enjoy.
I took the time to find the entities because I felt there was not enough information provided in the mutator.
Also, please note that you could cause other items to drop, such as smoke and gas, but I did not look that up.
If you search for the game’s assets and want to find more, then search for the term “DynamicClass BP_Projectile” and you will locate other items to drop.
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