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Fobia – St. Dinfna Hotel

Fobia St Dinfna Hotel: Post Processing Configuration (DoF, Blur, Bloom, etc)

Published on: July 6, 2022 by Robins Chew

Disabling some of the post-processing stuff like Motion Blur Depth ot Field Bloom Film Grain Image Sharpening Chromatic Abberation Lens Flares Also discussing the high gamma (washed-out look) issue of the games initial release with a way to tone it down.   Intro Since this is a UE4 Engine game you can disable stuff like … Read more

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