A simple guide to everything Fusion. Enemies, Armor, Weapons, Defenses and Pets.
Introduction to Fusion
There are currently no enemies that are resistant or immune to Fusion.
Rifted Enemies
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- Not an Enemy itself but can be destroyed
- If left open will spawn more enemies.
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- Much larger than their non-rifted counterparts.
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- Archers – Greater attack range + Homing
- Mages – Exploding Skeletons + Greater healing range
- Warriors – Invisible to non-fused towers + Drain ability mana on hit!
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- Much larger explosion radius – Move your towers away from your shields!
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- Take 30% less damage from everything.
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- Extremely annoying! Their first snotball throw is actually a Rifted Kobold. This can devastate any towers you’re standing near if hit!
- Snotballs cause Ensnare on players.
- 12x Damage to all towers…
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- Increased Missile radius
- Increased Crashing explosion radius
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- Faster fly speed
- More resistant to Ensnare Auras
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- No longer shoot webs
- Web effect on hit with damage over time effect.
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- Become enraged if interrupted, increased damage, movement speed and becomes immune to defenses like Enrage and Ensnare Auras, Shock Beam and Poison Trap.
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- Applies a different “Onyx” buff to enemies – Making them immune to the same defenses as the Sharken
- Destroys defenses quicker at an increased range and with a shorter cooldown between.
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- Has always been Rifted
- All defenses will ignore them, even if Fused.
- Fused pets will attack them
Fused Equipment
- Each piece of Fused Armor provides +5% Rift Armor and +20% Armor
- A full set of matching Armor provides Fused Defense to its relevant defense.
- Rift Armor reduced damage taken from Rifted Enemies
Hero defense slot 1 – Missile Tower, Spiked Blockade, Explosive Trap etc.
Where to Find
- Helmet – Act 2 + Survival Wave 25 – Tornado Highlands, The Ramparts & Throne Room
- Chest – Act 3 + Survival Wave 15 & 25 – Arcane Library
- Gloves – Act 1 + Survival Wave 15 & 25 – The Deeper Well
- Boots – Act 2 + Survival Wave 15 & 25 – Tornado Valley
Hero defense slot 2 – Elemental Blockade, Harpoon Tower, Poison Trap etc.
Where to Find
- Helmet – Act 3 + Survival Wave 25 – The Promenade, The Summit & Glitterhelm Caverns
- Chest – Act 3 + Survival Wave 15 & 25 – Royal Gardens
- Gloves – Act 1 + Survival Wave 15 & 25 – Ancient Mine
- Boots – Act 2 + Survival Wave 15 & 25 – Tornado Highlands
Hero defense slot 3 – Fireball Tower, Bouncer Blockade, Inferno Trap etc.
Where to Find
- Helmet – Act 1&2 – Survival Wave 25 – Alchemical Laboratory, Magus Quarters & Tornado Valley
- Chest – Act 3 + Survival Wave 15 & 25 – The Promenade
- Gloves – Act 1 + Survival Wave 15 & 25 – Lava Mines
- Boots – Act 2 + Survival Wave 15 & 25 – The Ramparts
Hero defense slot 4 – Lightning Tower, Bowling ball Tower, Darkness Trap etc.
Where to Find
- Helmet – Act 2&3 + Survival Wave 25 – Endless Spires, Arcane Library & Royal Gardens
- Chest – Act 3 + Survival Wave 15 & 25 – The Summit
- Gloves – Act 1 + Survival Wave 15 & 25 – Alchemical Laboratory
- Boots – Act 2 + Survival Wave 15 & 25 – Throne Room
Hero defense slot 5 – Deadly Striker Tower, Slice n’ Dice Blockade, Thunder Spike Trap etc.
Where to Find
- Helmet – Act 1 + Survival Wave 25 – The Deeper Well, Ancient Mine & Lava Mines
- Chest – Act 3 + Survival Wave 15 & 25 – Glitterhelm Caverns
- Gloves – Act 1 + Survival Wave 15 & 25 – Magus Quarters
- Boots – Act 2 + Survival Wave 15 & 25 Endless Spires
Will match the fused defense slot of the other 3 pieces of armor + 10% Rift Armor
Grants Fusion Defense to Hero Defense Slot 1 (Only Slot 1 as far as I know)
Obtainable from Survival Wave 25 – The Keep
- Fused weapons deal Fusion damage that deal double damage to Rifted Enemies.
- they give off a purple aura similar to that of Fire and Lightning element weapons do.
- Rifted cosmetic variation from the original, non rifted version.
- Fused weapons can be obtained on Rifted maps where their non-rifted counterparts can usually be obtained.
Fused Pets
- Deal Fusion Damage
- Can deal substantial damage to Sirens
- Current Fused Pets can be found on the same Rifted maps as their non-fused counter parts.
Fused Demi Demon – Rifted + Foundries and Forges
Fused Monkey King – Rifted + Endless Spires
Fused Mega Chicken – Rifted + Throne Room
Fused Defense Introduction
- A Fused Defense is obtained by equipping 4 matching Fused Armors
- Cosmetically superior to non-fused defenses.
- Fused towers deal significantly more damage to Rifted Enemies than non-fused towers.
- They each gain significant bonus including but not limited to, being able to attack invisible Rifted Dark Elf Warriors.
Defense – Apprentice
Elemental Blockade – 30% Rift Armor, reduces damage taken from Rifted Enemies.
Flameburst Tower – Element changes to Fusion.
Lightning Tower – Element changes to Fusion.
Deadly Striker Tower – Deals Fusion damage.
Defense – Squire
Harpoon Tower – Deals Fusion damage.
Bouncer Blockade – Deals Fusion damage.
Bowlingball Tower – Deals Fusion damage.
Slice N’ Dice Blockade – Deals Fusion damage.
Defense – Huntress
Poison Trap – Reduces Rifted enemies Fusion armor by 10%.
Inferno Trap – Element changes to Fusion.
Darkness Trap – Reduces Rifted enemies Fusion armor by 10%.
Thunder Spike Trap – Element changes to Fusion
Defense – Monk
Electric Aura – Element changes to Fusion.
Healing Aura – Increase hero’s Rift Armor by 30%
Strength Drain Aura – Reduces Rifted enemies Fusion armor by 10%.
Enrage Aura – 75% Enrage chance.
Defense – Series EV-A
Blocking Field – +30% Rift Armor
Reflect Field – Increased reflect damage
Shock Beam – Element changes to Fusion. Increased Stun time.
Overclock Beam – Increases Defense rift armor by 50% & Increases % Buffed.
Defense – Warden
Wisp Den – Deals Fusion damage.
Beaming Blossom – Element changes to Fusion.
Shroomy Pit – Element changes to Fusion.
Sludge Launcher – Element changes to Fusion.
Defense – Rogue
Noxious Device – Element changes to Fusion.
Napalm Device – Element changes to Fusion.
Thanks to ✪ ThatBritRick for his great guide, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.