Diggles The Myth of Fenris is a new adventure game published by SNEG. Here are some Tips and tricks for the game.
Digging
- Main direction down
- you come across existing side paths and caves that should be explored
- if you want space for new caves, for a settlement, you can use a little trick: Always mark and dig only 2 fields, this prevents the level generator from generating anything in the way. But don’t overdo it, otherwise you might not have any more space for the nice side quests and quests
- I always dig with a couple, as a precaution they have a weapon, a shield, healing drink, food (if available) in their inventory
Working time
- Giving couples the same work and leisure time
- 6 wiggle hours of work and 6 wiggle hours of free time
- 1st pair of 6-12 work, 2nd pair of 12-6, 3rd pair of 3-9, 4th pair of 9-3 etc.
- Combine pairs with Ctrl + Number to form a group
- Let couples work together (e.g. one couple to dig and one to cook on another shift as well)
- Due to this division you only need 1 tent at the beginning, max. 2 (in one sleep 2 wiggles and they do other things in their free time besides sleeping all the time)
Offspring
- For division of working time / free time, see working time
- give more free time if necessary
- make sure that they are together in their free time, so if necessary send them to the bar together
Food
- Production not to infinity, but only a maximum of 8
- Distribute to different production sites (3 are actually enough for me, have a kitchen and two fireplaces)
- do not produce different things at the same time
- Wiggles love variety, so always offer something different
- Build 2 farms (mushroom farm, hamster farm) very close to the fireplace or kitchen (no shaft in between)
- Kitchen needs energy
- Do not stop production (red cross)
- Wiggles only feed themselves if they still have a free space in their inventory
Production
- not too much at once (depending on the number of wiggles you should have a maximum of 2-3 productions or researches at the same time and dig a shaft or passage in addition to the food, which is practically always set but not infinitely (see food)
- as little allocation as possible (I play almost completely without)
- Build the delivery building and production building close to one another, if possible without a shaft in between and on one level (bar needs beer brewery needs mushroom farm —> bar – brewery – mushroom farm)
- Note that some production facilities require energy
- see also Techtree
Buildings and settlement
- build and produce carefully (you don’t need 10 farms, 2 carpenters, …)
- build all production facilities close together
- build the leisure facilities close together
Moving to new location
- Before you go into another world, you just build lots of stores and store everything you have.
- Assign 2-3 wiggles to each warehouse.
- Set what you want in it and they’ll do it.
- When the stores are full, just pack up and take them with you.
- When you reassemble them in the new world, the resources are still there and you only need to haul a camp
By moorih