Master the Loop! This guide will detail where to find & how to open every Safe, Lock & Door hidden around the Isle of Blackreef.
Introduction
There are secrets locked away all around Blackreef! Almost all of the combinations are randomized so this guide will help you solve the clues to crack every one & become a master of your loop!
Beach
⠀⠀⌞ Morning
The island of Blackreef wasn’t always caught in a timeloop. It started off as an isolated fishing colony, but an anomaly in the area eventually attracted the attention of the military, and further down the line, the attention of the founding members of the AEON Program. These individuals and their followers came together to exploit the anomaly and create the timeloop that would ostensibly allow them to live forever.


Updaam
⠀⠀⌞ All Day




The metropolitan morning is home to early birds and insomniacs. Anticipation hangs heavily amidst party planning and preparation. As darkness falls, the party capital of Blackreef transforms, howling at the moon. Tread carefully – these streets have teeth.





Fristad Rock: Note on table in Sova Station
Karl’s Bay: Cassette on ground in Akkar Station


Karl’s Bay – Red Hose: Vanya’s Pact of Smoke near Gardens of Perception.
Karl’s Bay – Blue Hose: Anatoly’s Pact of Smoke near Treasures of the Ice





⠀⠀⌞ Noon
A playful breeze swirls past Updaam’s townhouses at midday, calling all in need of escapism.


The Complex
⠀⠀⌞ Morning
The skeletons of war machines and research stations decay under the morning sun, whose rays glint and and glimmer on the spoils of science past.


⠀⠀⌞ Noon
Blackreef’s best and brightest couldn’t care less about the stormclouds overhead. Whatever happens, it’s all data.




⠀⠀⌞ Afternoon
As the weather worsens, the Complex dons a snow-white lab coat and shivers under the Anamoly’s pulsing brilliance.




Fristad Rock
⠀⠀⌞ Morning
Everyone on the rock is chasing the high life. The morning crowd orbits a falling star, boogieing and betting their way to oblivion.


Karl’s Bay
⠀⠀⌞ All Day




As the day progress the air across the Bay turns acrid, and the atmosphere thickens above its gaudy props and streamers.







⠀⠀⌞ Morning
The morning light wakes a menagerie of strange attractions Karl’s Bay, strangest of all the mystical magnetism of Two-Path Divinity.


⠀⠀⌞ Evening
When the fun drains from the funfair and the sun flees the sky, the rotten facade falls from the face of Karl’s Bay.


Crank-Wheel Safes
There are various safes around Blackreef that don’t have a code at all & instead require a crank-wheel to access.









Spy Intelligence Archives
The Spy Intelligence Archives found on Fristad Rock is heavily protected & to enter it you will need to track down codes tucked away in Spy Hideouts around Blackreef.
You will need 3 codes to be able to access the Spy Intelligence Archives.
To get started we will want to head to Fristad Rock – Morning. Along the shore right by Colt’s Tunnels we can find a Hideout, and conveniently this bunker has a hidden entrance a bit further along on the side of the rock cliff. Once we gain access to this first bunker we can read all the notes & listen to the Cassette to get the information we need.
The note on the table here will also have the first code.
To find the locations of the Hideouts & how to gain access to them you will first need to tune into the mysterious radio broadcast that plays only in the morning across Blackreef. There is a radio already in the Fristad Rock Hideout that we can use to tune into this message.
The message will contain a series of letters & numbers which indicate the Map Coordinate of the Hideout & also the number of times you must ring the doorbell to gain access to each location.
M13 // Number
H26 // Number
R33 // Number
Using the Maps we find around Blackreef we can pinpoint the exact locations of each Shelter. You can check these Coordinates yourself at a map when you arrive in each area, there is usually one found near the Tunnel Entrance, but I have listed below their locations:
R33 // Fristad Rock // Spy HQ
M13 // Karl’s Bay // Near Treasure of the Ice
H26 // Updaam // Near Otto’s Workshop
To check if you are understanding the radio message properly you can test it already at Fristad Rock. If you leave back through the tunnel, return to the main door entrance & smash the wooden boards blocking the door you can ring the doorbell the correct number of times & the door should unlock, be sure to press the button quickly without any large gaps between presses.
Updaam Hideout is located near Otto’s Workshop, it is in the building just to the left with a blue door (Coordinate H26). Ring the doorbell the correct number of times indicated in your radio transmission to gain access & then be sure to read all notes in the Hideout to acquire the second code. You will need to smash the glass panel blocking the door way to access most things of importance in the room.
Karl’s Bay Hideout is located near Treasure of The Ice along the Main Road (Coordinate M13). Ring the doorbell the correct number of times indicated in your radio transmission to gain access & then be sure to read all notes in the Hideout to acquire the third code.
With all 3 codes you are ready to return to Fristad Rock & open the Archives door. You can input the 3 codes in any order & the door will unlock.
Reward: Tribunal [Shoot to Tag] &
Tribunal [Extra Damage When Tagged]
Delivery Booth
There is a Delivery Booth available at all 4 Main Locations in Blackreef. You can select an item to be delivered to any location and it will be ready for collection in the next time period.
The code for all of the Booths is the same.


Thanks to Heraizen for his great guide, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.
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