I leveled up terrible units so you don’t have to. If you’re lazy and dont want to be trapped with a team full of Jagans, come on in.
Tier list is based on Diety difficulty playing efficiently, if you want to babysit certain units/classes they can surely turn out better than their placement here. This is also based on my own experiences and not theoretical growth rates because 70% speed is still not 100 (Sophia!!!). I have cleared several times, but not an insane amount, either way following this tier list will ease the game up for you.
Classes in this game are.. weird. I’ll go over in more detail as to why in the class section, so if you have any class questions from the list, read on.
Multi weapon units are to cover weaknesses or they have different damage types. I recommend taking Green weapons as needed in your playthrough if you get dex screwed.
Rouge types are here (Other than Brooke) because they are rogues that aren’t Cia or Wren, if Cia or Wren didn’t exist they’d be higher.
Damage types and armor types are super important as well. The enemy units most likely to kill you are Snipers, Tricksters, Sentinels, Champions, Illusionist, Phantom, Slayer, Gladiator. Those are damage types of Pierce, Pierce, Slash, Slash, Arcane, Light, Cleave, Thrust. Of those classes. Sentinels, Champions, and Slayers are only scary because they are super hard to put down by most units(heavy armor) and have ok accuracy with high damage potential. Red Slash in lategame can hit your rune cloaks for 70-80. The rest just have massive stats on their weapons and good stat gains on their class types (high speed and accuracy). As such, Chainmail and Leather are the most vulnerable to being one shot due to the combat system, which makes heavy armor really important for tanking, then evasion tanks that wont get hit anyways.
Furthermore, when you recruit a brand new unit, it levels them up based on the class you choose; they don’t just get base stats then gain the skills/aptitudes. This makes some classes even less useful when they come attach to recruited units (Aurima, Liberty). Also, a newly recruited unit comes with no upgrades to their weapons, which slows down your own progression if you want to test out every unit. This is very unfriendly for new players.
Lastly, generally spend most of their time in their tier 2 class, from 10-30. Thats the majority of the chapters in the game. So this tier 2 class is actually the most important in regards to your stat gain/build/progression.
With these things in mind, I will explain why I like and dislike the classes.
Warrior:
In tier 2 Knight has good hp/def/str making it give great stats. Barbarian technically has the best stats, but suffers from having heavy axes that cant double or land hits in early game, so you need to babysit it. Its passives arent great either. Defender moves 1 less tile than anyone in the game, he will never reach the combat. Dragoon has very low str gain, but high speed, they also get massive crit bonus from passive. Dragoon and Knight are the 2 most reliable classes from this group.
In tier 3 Dragon Knights outscale everything because of 9 movement, and a 2 range attack in yellow/red which scales off str+5, making it stronger than melee. It also changes damage type to thrust/fire, which covers leather chain and cloak. Very versatile. Berserkers have good combat stats, but bad weapon/armor/passives. Sentinels are ok, but clerics make better tanks, or just use an adept/rogue/illusionist evasion tank. Champion is viable only if your Warrior got speed screwed and cant make a good DK, as 2 dk hits and 2 crit rolls will beat champion every time, especially with move+range advantage.
Adept:
In tier 2, Gale is hands down the best class due to good to great stats in every field. Passives are amazing, thrust is a great early game damage type. Blue weapon has high crit and no weight. Amazing class. Blaze will never hit a target, surge does 0 dmg. Reverie’s crush isn’t a great type, and the stats will screw you for t3. Surge has more than 1 range chain, and chain is op, but surge is bad.
In tier 3, Windrunner is still the strongest damage output from the excellent stats and basically guaranteed “crits”. Astral Seeker is a beast of a tank dps, brawler, but only 1 adept in the lineup can support the defensive stats on it. Thunderlord is a good class with high movement and amazing passives. Only problem is WR is better for Bianca and AS/WR are better for mr elf, so that leaves the 2 dead weights and Iris. Iris can do ok as anything.
Ranger:
In tier 2, Strider has the best stats, Drifter has the best passives, and archer has piercing damage. Witch hunter is ok, but super slow, they will not be useful against non mages, but archers can oneshot everything. Striders crowd the field, you dont want multiples because slash is not a good damage type and they want specific aspects you have 1 of. Drifter’s weapons are way too heavy and inaccurate to use. If you somehow babysit a drifter into a T3, they might be ok.
In tier 3, Sniper deletes one unit every turn. They likely cant double, but its ok because they only need 1 shot. Pierce is op. Outlaws still use axes, and all your ranges are frail. Maybe you can run a strider>outlaw for the weight passive, then its usable. Blade dancer is a trap, slash is not good, aspects cannot be shared between units. Use 1, use maeve, move on. Pierce is op, dont waste it. Green knights are super tanky as heavy armor and can frontline for easy exp, take out mages easy. they wont double, they won’t kill phys units. Snipers also hit from 3 range, but can get countered at all ranges. Helps when you want to attack on your phase, but dont want to be attacked on enemy phase.
Rogues:
The best and worst class. they start out super weak and their best use is to disarm high priority targets, which unfortunately doesnt give exp.
In tier 2,Stalker’s passive to 100% hit things below 20% hp is actually really good, but the 3 range disarm + speed armor pierce from thief is better. Duelist sounds interesting and i’m sure it can work, but the base stats are low speed and get doubled + remove the eva passive impact from lack of speed. Raiders are actually great stats and can actually use axes nicely, but thief is so much better in late game. Rogues have a hard time leveling so you need to baby them.
In tier 3, Trickster gets 2 range and pierce damage type. Remember pierce is op. They will have 100% dodge, ignore defense, and counter everything. Dont even read the other 3, no contest. Only reason not to take trickster, is to make the game harder. Also trickster gets 2 more disarm range, for 5 range disarm.
Mages:
In tier 2, Magician is the best. It gives massive speed bonus with ok magic, also 20 hit aoe passive. Very evasive, double hits, very scary on your team and enemy team. Arcanist is the sniper version, it can do more dmg and its passives do even more dmg, its ok, I prefer the stats from magician. Conjurer, fire magic sucks, it never hits. Passives are op, but only Alden/Monroe can take this class without being completely useless, it also lifesteals and procs dmg, very strong, but not for all. Battlemage is trash, 0 dmg and not tanky enough to do anything.
In tier 3, Illusionist gives 9 movement and 20 dodge aoe passive and like 90% speed gain. Why even read the others. Wizard gives more oomph on their spells and gets more accuracy for itself, its alright. Pyro does EVEN MORE damage and has wrath, so if you’re lucky you can get a pyro tank with conj lifesteal. Aegis is not good, but at least its tankier than battlemage. Not sure why you’d give up an illusionist for a tank, but aegis is ok
Clerics:
In tier 2, all classes are pretty good. Inquisitor gives the best melee stats, if you plan on having a paladin or crusader, you need to have inquisitor here. Acolyte is damage+speed, if you want a nuker, go that, it also gives lifesteal, mmm. Guardian is defense + regen, put your tank on that. Priest is heal range +1 and worse acolyte.
In tier 3, Paladin is the best tank due to passive limiting dmg to 20% of your hp. Gains hp str fort like every level, hits hard, but inaccurate and slow. Phantom is great dmg and spd, but its passives aren’t as good as they sound. Prophet is the healer, 3 range heal with priest. Crusader is anti mages, but you have better classes for that, tank paladin, damage phantom. Its a worse astral seeker.
Thanks to SiX for his great guide, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.
Related Posts:
- Dark Deity: Unit Guide (Default Growthrates, Personal Skills, Class Skills and Class Growth Rate Modifiers)
- Dark Deity Guide (Advantage, Damage Types and Armor Types)
- Dark Deity: Basic Beginner’s Guide
I think it would be easier to base the guide on Linear Levels instead of putting things depending on stats. I don’t know about most people but I am probably always going to use that setting. Great guide though.
Most of this I 100% agree with. My one issue is why you have Sloan so high up. no matter how many times I’ve tried using her she is just bad. maybe I’ve had bad luck with stats but my experience is that she doesn’t do damage, she cant take a hit, she doesn’t dodge well, she doesn’t crib often enough. I would put her in c tier at best. Alden and Monroe are just miles better then her.
Elias is best off as a Reverie, ignoring armor with the independent crit chance and dmg advantage vs plate makes him a passable off-tank. He’s definitely bottom of C at best though.