A basic guide of all unlockable characters in the game, containing their stats, how to unlock them and what item you get when you finish a race with them.
1 – Well Rounded
- +5 Max Hp
- +5% Speed
- +8 Harvesting
- Unlocked by default
Potato
2 – Brawler
- +50% Attack Speed with Unarmed weapons
- You start with 1 Fist
- +15% Dodge
- -50 Range
- -50 Ranged Damage
- Unlocked by default
Power Fist
3 – Crazy
- +100 Range with Precise weapons
- +25% Attack Speed
- You start with 1 Knife
- -30% Dodge
- -10 Engineering
- -10 Ranged Damage
- Unlocked by default
Hunting Trophy
4 – Ranger
- +50 Range
- You start with 1 Pistol
- Ranged Damage modifications are increased by 50%
- You can’t equip melee weapons
- Max HP modifications are reduced by 25%
- Unlocked by default
Night Goggles
5 – Mage
- +5 Elemental Damage
- Elemental Damage modifications are increased by 33%
- You start with 1 Snake
- You start with 1 Scared Sausage
- Melee Damage Modifications are reduced by -100%
- Ranged Damage Modifications are reduced by -100%
- Engineering Modifications are reduced by -100%
- Unlocked by default
Thunder Sword
6 – Chunky
- Max HP modifications are increased by 25%
- +1% Damage for every 3 Max HP you have [+3]
- +3 HP recovered from consumables
- -100% Life Steal
- HP Regeneration modifications are reduced by 50%
- %Dodge modifications are reduced by 50%
- %Speed modifications are reduced by 100%
- Die for the first time
Potato Thrower
7 – Old
- -25% Enemy speed
- +10 Harvesting
- -33% Map Size
- -10% Enemies
- -10% Speed
- Kill 300 enemies
Snail
8 – Lucky
- +100 Luck
- Luck modifications are increased by 25%
- +75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material
- -60% Attack Speed
- -50% XP Gain
- Collect 300 materials
Lucky Charm
9 – Mutant
- +200% XP Gain
- +50% Items Price
- Kill 2000 enemies
Octopus
10 – Generalist
- +2 Melee Damage for every 1 Ranged Damage you have
- +1 Ranged Damage for every 2 Melee Damage you have
- You can only equip 3 melee weapons and 3 ranged weapons at a time
- Collect 300 materials
Big Arms
11 – Loud
- +30% Damage
- +50% Enemies
- -3 Harvesting at the end of a wave
- Kill 5000 enemies
Rip and Tear
12 – Multitasker
- +20% Damage
- You can equip up to 12 weapons at a time
- -5% Damage for every weapon you have
- Collect 5000 materials
Chopper
13 – Wildling
- +30% Life Steal with Primitive weapons
- You start with 1 Stick
- You can’t equip weapons above tier 2
- Kill 10000 enemies
Hatchet
14 – Pacifist
- Gain 0.65 material and XP for every living enemy at the end of a wave
- You start with 1 Lumberjack Shirt
- -100% Damage
- -100 Engineering
- Collect 10000 materials
Panda
15 – Gladiator
- +20% Attack Speed for every unique weapon you have +5 Melee Damage
- You can’t equip ranged weapons
- -40% Attack Speed
- -30 Luck
- Kill 20000 enemies
Spider
16 – Saver
- +15 Harvesting
- +1% Damage for every 25 Materials you have
- You start with 1 Piggy Bank
- +50% Items Price
- Collect 20000 materials
Padding
17 – Sick
- +12 Max HP
- +25% Life Steal
- You take 1 damage per second (does not give invulnerability time)
- -100 HP Regeneration
- Reach -5 % HP Regeneration
Whetstone
18 – Farmer
- +20 Harvesting
- Harvesting increases by an additional 3% at the end of a wave
- +1 Harvesting when eating a consumable while at full health
- -50% materials dropped
- Reach +200 Harvesting
Wheat
19 – Ghost
- +10 Damage with Ethereal weapons
- +30% Dodge
- Dodge is capped at 90%
- -100 Armor
- Reach +60% Dodge
Ritual
20 – Speedy
- +30% Speed
- +1 Melee Damage for every 2% Speed you have
- -100 Armor while standing still
- -3 Armor
- Reach +50% Speed
Fin
21 – Entrepreneur
- -25% Items Price
- Harvesting modifications are increased by 50%
- Gain 25% more materials from recycling items
- -100% of your materials at the start of waves
- Damage modifications are reduced by 50%
- Hold 3000 Materials
Bowler Hat
22 – Engineer
- +10 Engineering
- Engineering modifications are increased by 25%
- You start with 1 Wrench
- Structures spawn close to each other
- Damage modifications are reduced by 50%
- Get 5 turrets on the map simultaneously
Robot Arm
23 – Explorer
- More trees spawn
- You start with 1 Lumberjack Shirt
- +10% Speed
- +50% pickup range
- +33% Map Size
- +25% Enemies
- -50% materials dropped from enemies
- +10% Enemy Speed
- -40% Damage
- Kill 50 trees
Compass
24 – Doctor
- +200% Attack Speed with Medical weapons
- +5 HP Regeneration
- HP Regeneration is doubled
- +5 Harvesting
- -100% Attack Speed
- Armor modifications are reduced by 50%
- Heal 200 HP in one wave
Medkit
25 – Hunter
- +100 Range
- +1% Damage for every 10 Range you have
- Crit Chance modifications are increased by 25%
- Harvesting modifications are reduced by 100%
- Max HP modifications are reduced by 33%
- Reach +300 Range
Sniper Gun
26 – Artificer
- +175% Explosion Damage
- +4% Explosion Size for every 1 Elemental Damage you have
- -100% Damage
- Armor modifications are reduced by 50%
- Kill 15 Enemies with a single explosion
Explosive Shells
27 – Arms Dealer
- -95% Weapons Price
- +30 Harvesting
- Damage modifications are increased by +33%
- You start with 1 Dangerous Bunny
- Shops always sell at least 1 weapon
- All of your weapons are destroyed when entering a shop
- Recycle 12 weapons during a run
Anvil
28 – Streamer
- +3% of your materials per second while standing still (+25 max)
- +40% Damage while moving
- +40% Attack Speed while moving
- +2 Armor for every 1 Structure you have
- -50% materials dropped
- -1% Damage for every 15 Materials you have
- -1% Speed for every 30 Materials you have
- Reach -20% Speed
Community Support
29 – Cyborg
- You start with 1 Minigun
- Ranged Damage modifications are increased by 250%
- 100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering)
- Engineering modifications are reduced by 75%
- Melee modifications are reduced by 100%
- Elemental modifications are reduced by 100%
- Reach 10 Ranged Damage and get 3 structures at the same time
Improved Tools
30 – Glutton
31 – Jack
- +50% damage against bosses and elites
- +200% materials dropped from enemies
- -75% Enemies
- +250 % Enemy health
- +50 % Enemy damage
*Note: On higher danger levels, only Elites spawn, never hordes*
- Kill a boss or an elite in less than 15 seconds
Giant Belt
32 – Lich
- +10 HP Regeneration
- +10 % Life Steal
- 100% chance to deal 10 (Max HP) damage to a random enemy when you heal
- Damage modifications are reduced by 50%
- Reach +100 Max HP
Tentacle
33 – One Armed
- +200% Attack Speed
- Damage modifications are increased by 100%
- You can only equip one weapon at a time
- Win a run in Danger 0
Focus
34 – Bull
35 – Soldier
- +50% Damage while standing still
- +50% Attack Speed while standing still
- +10% Speed
- +200% pickup range
- +15 Knockback
- You cant attack while moving
- Win a run in Danger 2
Nuclear Launcher
36 – Masochist
- +5% Damage when you take damage until the end of the wave
- +10 Max HP
- +20 HP Regeneration
- +8 Armor
- -100% Damage
- Win a run in Danger 3
Spiky Shield
37 – Knight
- +2 Melee Damage for every 1 Armor you have
- +5 Armor
- You can’t equip ranged weapons
- You can only equip tier 2 weapons or above
- % Attack Speed modifications are reduced by 50%
- Harvesting modifications are reduced by 80%
- Win a run in Danger 4
Plasma Sledgehammer
38 – Demon
- +50% of your Materials are converted into Max HP at the end of a wave (13 Materials=1 Max HP)
- You buy items using Max HP instead of materials
- Win a run in Danger 5
Obliterator
Thanks to ඞ Thiagod for his excellent guide, all credits belong to his effort. if this guide helps you, please support and rate it via Steam Community. enjoy the game.