This guide is the ultimate all-in-one guide to the game Angel Wings. Everything you could possibly need to know about the game itself will be in here. Massive spoiler warning. Please don’t read this guide if you aren’t willing to get spoiled.
A well done visual novel with art from RumR, developed by virusek, and played by us. We’re all grateful for the hard work and effort put into this game. While I personally wish for a more animated protagonist player, everything all meshes well together and turns into a well orchestrated display. Very well done guys. Keep up the good work, and please give us an alternate good ending where Nuri doesn’t get traumatized… 🙁
- Each of these allow different choices. Different choices means different routes. Different routes mean different girls. You get the idea. These will be the baseline of your starter girl options. With certain routes, you are likely to get Yujeong.
- At the start, it seems like this is something to immerse the player and get you a sense that you’re involving yourself in the game as a person instead of controlling a different character’s emotions and choices… but these do actually have benefits and drawbacks.Let’s preface the Renter’s Form with the hidden stats.There are 4 hidden stats in the game…
- Vitality
- Vitality determines how clumsy you are at basketball, and Yujeong comments on it with no major effect.
- Charisma
- Charisma makes certain dialogue less awkward. An example of this would be meeting Nuri with her friends, or talking to Jei in Y’s route.
- Insight
- Insight gives a free point in Chaeng’s route if you select “Photorealistic self-portrait.” It also adds dialogue in the house party in Nuri’s route.
- Discipline
- Discipline allows you to get the sheet music in Yujeong’s route.
Now onto the Renter’s Form…
- I would describe myself as an extroverted person.
- This will not affect you in any way. There are no hidden stat benefits.
- I often struggle to make friends or start a conversation.
- Choosing False gives Charisma +1.
- I am not really a sports fan.
- Choosing False gives Vitality +1.
- I enjoy having a regular routine, and prefer not to deviate from it.
- Choosing True gives Discipline +1.
- Choosing False gives Insight +1.
- I build strong emotional connections with characters in film or dramas.
- Choosing True gives Charisma +1.
- I am often deeply moved by a good book or a powerful painting.
- Choosing True gives Insight +1.
- I would prefer to be physically active rather than focus on my work.
- Choosing True gives Vitality +1.
- Choosing False gives Discipline +1.
The only instance this really matters is for the Discipline stat.
Regarding “All Mine” achievement.
right, so looking at this it’s:
If you have 2 then you automatically get the papers
If you have 1 you can either refuse or say “I’ll learn it. I’m committed.” which gets you the papers as well
And 0 you always fail
- Choosing The Hermit card starts you off in Art class where you will meet Chaeng and Hyori. Chaeng will leave to go to “the bathroom”, but never ends up coming back.
- Choosing The Hermit will ALWAYS give you Chaeng.
- Choosing Courage will give you Seola.
- Choosing Freedom will give you Y.
- Choosing Love will give you Jei & Hyedong.
- Choosing The Hierophant card starts you off in Star Industries where you will meet Hyedong who will be both your coworker and your roommate. The following morning despite your Freedom, Courage, or Love decision, you will wake up to Jei in your bed assumed to have went to sleep in your bed while drunk the prior night.
- Choosing The Hierophant will ALWAYS give you Jei & Hyedong.
- Choosing Courage will give you Seola.
- Choosing Freedom will give you Nuri.
- Choosing Love will give you Yujeong.
- Choosing The World card starts you off in Sun Cafe where you see Nuri sitting in a corner studying. You will serve Seola a coffee, and your dumb loser brain spells her name as “Soulla”. On your way back from work, you notice Nuri ahead of you and instead of just walking ahead of her since you’re faster, you think it’s better to walk slowly behind her and the situation just gets bad.
- Choosing The World will ALWAYS give you Seola.
- Choosing Courage will give you Chaeng.
- Choosing Freedom will give you Yujeong.
- Choosing Love will give you Jei & Hyedong.
- When interacting with the girls, there will be certain choices that give you +1 or -1. Generally if you don’t interact with a girl very much or positively they’ll move out of the house or the city.
- Kei is the first character you meet, and potentially the most noteworthy. She takes on the role of a caring house mother for all the girls. Her route is fairly simple and requires next to no effort.
- Her visuals are based on Choa from the group AOA.
In this section, I’ll be giving you the options to select to get her ending as well as the few options to stray into other achievements. Remember that you can save at any time and return back to your save point so you spend less time playing and get more achievements out of one run.
Some of these may be slightly out of order depending on your route. I did my route via Route Selection, so adding in the right answers at the right points in time for other routes that include more girls might be spotty. I may also miss an interaction, but if it’s not up here it probably doesn’t matter. These are all the options that will get you results.
Bad Ending
You realize your new life was a set-up and you choose to reject it. You go back to your old city in your dead-end store job.
Good Ending
You accept that your new life was a set-up and you live happily ever after with Kei.
The break point for Kei’s Good Ending is 8+.
“It’s good.”
- You are safe to pick either option.
“I think so.”
- When it comes to “I think so.”, this is if someone or yourself asks how you feel about Kei.
- Choosing “She’s not my type.” will remove -1.
- Choosing “I think so/I think I like her.” will remove -1 to all girls but add +1 to Kei.
Kei – Stay with her for a bit.
- Make sure to approach Kei on the beach when given the option.
- Selecting Kei won’t add +1 but staying with her for a bit will add +1.
Ask Questions
- I’m genuinely unsure if any of these will add +1 since Kei is generally very dodgy about answering questions.
“I’m thankful for everything.”
- Alternatively you can choose “I’m not a kid.” to add +1.
A real dinner.
- It will add +1 upon entering this scene, so the option doesn’t matter.
- You can choose any food to make.
“I don’t know.”
- Despite the compassion Kei shows with this, neither option adds +1.
There are 4 achievements on this final day alone.
To get all 4 achivements, save your game during the dinner before selecting “It’s a little lonely here tonight.”
The break point for Kei’s good ending is 8+.
“It’s a little lonely here tonight.”
- Selecting “This isn’t what I wanted.” here will give you the “As You Wish” achievement.
Log in.
- This will give you the “Sensitive Information.” achievement.
- Selecting “Ignore It.” will lead you to Kei’s Ending.
Accept your new life.
- This option will give you the “Kei’s Ending” achievement.
“This isn’t what I wanted.”
- This option will give you the “Dark Side.” achievement.
- Jei is a cute girl with an extremely thorny personality. She’s an absolutely amazing bartender, sweet friend, and you find her to be extremely loyal. Don’t hurt her. She’s precious.
- Her visuals are based on Yeji from the group ITZY.
- She works for Korean Danny Devito.
- Tornado potato.
Some of these may be slightly out of order depending on your route. I did my route via Route Selection, so adding in the right answers at the right points in time for other routes that include more girls might be spotty. I may also miss an interaction, but if it’s not up here it probably doesn’t matter. These are all the options that will get you results.
Medium Ending
I don’t know how to really describe this ending.
Good Ending
You team up with Korean Danny Devito (the Boss of Jimmy’s Bar) to storm the hotel Jei is meeting Gray and the execs at.
These are options from Route Selection. Some of these options may be for others.
I will be putting +0 value for their options.
The break point for Jei’s Good Ending is 11+, plus the condition.
Renter’s Form
- FFFFTTT
- +2 Charisma, +2 Insight, +2 Vitality
Your directions got me lost again.
- Both are +0
I must have missed it.
- Both give +0
Have fun~
- Both give +0
I think so.
- “I’m just doing it for myself.” gives -1 to all except Kei.
Ask 1 question, then “Nothing to say.”
- If her convo points = 0, it’s +0.
- You need 1 convo point.
Yeah, it’s boring.
- Both give +0.
Jei
- Bunk next to Jei
Oh yeah.
- Both give +0
- You wouldn’t turn down a free drink IRL, right?
Jei
- Help Jei put the booze back in the truck.
It’s fine. Really.
- Both give +0
It sucks.
- “There’s always Gray.” gives -1
Tornado Potato
- Tornado Potato
Even with +1 on everything, it’s impossible to mess this up.
If you’ve selected every +1, you’ll be fine for this.
Say hi to Korean Danny Devito for me.
- Yujeong is a beautiful, young, and independent pianist. She does her best to teach you how to play the piano while your teacher forgets she’s a teacher.
- She has a younger sister, Yuri, who pops in every once in a while. They’re super close.
- Her visuals are based on Yuna from AOA.
Some of these may be slightly out of order depending on your route. I did my route via Route Selection, so adding in the right answers at the right points in time for other routes that include more girls might be spotty. I may also miss an interaction, but if it’s not up here it probably doesn’t matter. These are all the options that will get you results.
Medium Ending
Despite your best efforts to keep Yujeong in the city, her father’s word is law. Good bye Yujeong. We’ll meet again.
Good Ending
Your word mattered a lot more than her father’s, so you got to keep her and let her live her dream. But at what cost..?
These are options from Route Selection. Some of these options may be for others.
I will be putting +0 value for their options.
The break point for Yujeong’s Good Ending is 11+.
FFFTTTF
- This gives you the +2 Discipline needed to
immediately be able to get the sheet music.
Yujeong
- Bunk next to Yujeong.
If you followed the guide so far, you’ll be fine.
Go for a kiss.
- +1 to Yuri.
Go to school.
- +1 to Yuri.
Go to class.
- +1 to Yuri.
Play this song.
- +1 to Yuri.
I’d want Yujeong to stay.
- “Sacrifice for Love” achievement.
If you followed the guide so far, you’ll be fine.
Ask a question, then “Nothing to say.”
- Convo Counter needs to be 1 or more.
Go for a hug.
- “Go for a kiss.” gives +1 to Yuri, but -1 to Yujeong.
Go to school.
- +1 to Yuri.
Go to class.
- +1 to Yuri.
Ask for Yujeong’s song.
- “Play this song.” gives +1 to Yuri.
What do you think?
- +1 to Yuri.
I’d want Yujeong to stay.
- “Sacrifice for Love” achievement.
I’ll do it.
- You need a minimum of 1 Discipline to get the sheet music.
- You need 2 Discipline to get the sheet music, no questions asked.
If you followed the guide so far for the Good Ending, this picks up from Day 20.
What do you think?
- +1 to Yuri.
- Hyedong is a lively young woman who works with you at Star Industries.
- She’s excitable, driven, and a lot of fun to be around.
- Her visuals are based on Hyejeong from AOA.
Some of these may be slightly out of order depending on your route. I did my route via Route Selection, so adding in the right answers at the right points in time for other routes that include more girls might be spotty. I may also miss an interaction, but if it’s not up here it probably doesn’t matter. These are all the options that will get you results.
Medium Ending.
Hyedong leaves the city to find the missing part of herself. You struggle to maintain the long distance friendship, and drift apart. She comes back 2 years later.
Good Ending
Hyedong leaves the city to find the missing part of herself… except did she? She pops up in the elevator, surprising you, wishing to make new memories and leave the old ones in the past.
These are options from Route Selection. Some of these options may be for others.
I will be putting +0 value for their options.
The break point for Hyedong’s Good Ending is 18+.
FFFFTTT
- +2 Charisma, +2 Vitality, +2 Insight
- We don’t need Discipline.
Sure.
- “Paddy’s Pub” achievement.
Ask a question, then “Nothing to say.”
- Convo Counter needs to be 1 or more.
Stealth mode.
- “Silent as the Night” achievement.
Jei and Hyedong
- “Accompany Hyedong.” gives +1.
- “Help Jei.” gives +0
Hyedong.
- Bunk next to Hyedong.
If you followed the guide so far, you’ll be fine. Make sure to do these last options.
To get Hyedong’s Medium Ending, get more than 6 but less than 18 value.
Day 18
If you followed the guide so far, you’ll get the Good Ending.
Day 18
- Nuri is a somewhat shy but genuine literature student. It takes a little bit for her to warm up to you, but it’s all worth it. An absolute angel sent down to us from earth.
- She won a writing contest at school, writing a fantasy piece with dragons and wizards… seemingly doesn’t know about Dungeons & Dragons though…
- Her visuals are based on Gahyeon from Dreamcatcher.
Some of these may be slightly out of order depending on your route. I did my route via Route Selection, so adding in the right answers at the right points in time for other routes that include more girls might be spotty. I may also miss an interaction, but if it’s not up here it probably doesn’t matter. These are all the options that will get you results.
Medium Ending
You find out who is sending her all that mail, as well as the text messages, but you let your anger get the better of you…
Good Ending
You find out who is sending her all that mail, as well as the text messages, but she’s left traumatized and won’t leave her room. You help her out, working to regain her trust, but you can’t take it for very long. You go to move out, but she tells you not to leave.
These are options from Route Selection. Some of these options may be for others.
I will be putting +0 value for their options.
The break point for Nuri’s Good Ending is 12+, and don’t hit Z.
FFFFTTT
- +2 Charisma, +2 Vitality, +2 Insight.
- We don’t need Discipline.
Nothing to say.
- Sadly, you don’t get +1 here.
Not at all.
- Don’t hurt our angel, she’s just vibing, okay? 🙁
Nuri
- Bunk next to Nuri.
I like her the way she is.
- The Insight stat gives us additional dialogue here.
Confess feelings.
- “Go for kiss.” gives +1 also.
If you followed the guide so far, you’ll be fine.
Hit him.
- “Pass a Fist” achievement.
- “Love Again” achievement.
If you followed the guide so far, you’ll be fine.
Let it go.
- “Pacifist” achievement.
- “Don’t Go” achievement.
- Seola is a sporty and competitive girl that plays for famous basketball team “The Angels” alongside you.
- Her visuals are based on Seolhyun from AOA.
Some of these may be slightly out of order depending on your route. I did my route via Route Selection, so adding in the right answers at the right points in time for other routes that include more girls might be spotty. I may also miss an interaction, but if it’s not up here it probably doesn’t matter. These are all the options that will get you results.
Medium Ending
Despite your best efforts, you are unable to defeat The Muses.
Good Ending
After a long and difficult battle, you finally defeat your rival, The Muses.
These are options from Route Selection. Some of these options may be for others.
I will be putting +0 value for their options.
The break point for Seola’s Good Ending is 12+.
FFFFTTT
- +2 Charisma, +2 Insight, +2 Vitality
- We don’t need Discipline.
Play with Jihyun.
- +1 to Jihyun.
Seola
- Bunk next to Seola.
Ask 2 question, then “Nothing.”
- Convo Counter needs to be 2 or more.
Talk to Jihyun
- +1 to Jihyun.
Keep it and shoot.
- Scoring twice gives you +1.
Hard to mess this one up.
If you followed the guide so far, you’ll be fine.
- Chaeng is a quiet but snarky art student very keen on drawing comic book styled art.
- She refuses to talk about her family, and rightfully so. That’s a rabbit hole.
- Her visuals are based on Chanmi from AOA.
Some of these may be slightly out of order depending on your route. I did my route via Route Selection, so adding in the right answers at the right points in time for other routes that include more girls might be spotty. I may also miss an interaction, but if it’s not up here it probably doesn’t matter. These are all the options that will get you results.
You cared a bit too much about finding out about her family. She left the city, and you off chasing her… wherever she went.
She disappears for a short bit, but returns back at the front door as you’re ready to leave as well.
The break point for Chaeng’s Good Ending is 11+.
The break point for Chaeng’s Medium Ending is Hyori 3+
FFFFTTT
- +2 Charisma, +2 Insight, +2 Vitality
We don’t need Discipline.
Say hi.
- +1 to Hyori.
I’ll be careful.
- +1 to Hyori.
A photorealistic self-portrait.
- +1 to Hyori.
Chaeng.
- Bunk next to Chaeng.
If you followed the guide so far, you’ll be fine.
What is your family situation?
- Select “Nothing.” afterwards.
Yes.
- Or “No.”, same result.
If you followed the guide so far, you’ll be fine.
What do you think of the drama?
- Select “Nothing.” after. No more questions.
- I’m serious. Don’t do it.
Yes.
- Or “No.”, same result.
- Y is a moody yet talented drummer that goes to school with you. She was part of a dead end band with the worst vocalist on the planet, but she ditched them to start a new band for the competition.
- Her visuals are based on Youkyung, formerly of AOA.
You help Y put together a band for the competition after she ditches her old dead end, talentless band. You pull in the Bartender from Jimmy’s Pub on Guitar, Nuri on Bass, Yujeong on Keyboard, and Kei on Vocals. Good work, manager.
The break point for Y’s Ending is 10+, Nuri 4+, Yujeong 5+.
This will be the only Route I do on a regular play-through.
Let her go.
- +0 to Yujeong.
FFFFTTT
- +2 Charisma, +2 Insight, +2 Vitality
- We don’t need Discipline.
No.
- +0 to Yujeong.
Sure.
- +1 to Yujeong.
Say hi.
- +1 to Nuri.
Ask for private lessons.
- +1 to Yujeong.
Tell her to come out.
- +1 to Nuri.
See ya.
- +0 to Yujeong.
Nothing to say.
- +0 to Nuri.
Nah.
- +0 to Yujeong.
- We’ll get her points later, this saves time.
Text her.
- +0 to Nuri.
I think you’re right.
- +1 to Nuri.
Fine, I’ll do it.
- Gives +1 to Yujeong.
Fine.
- +1 to Nuri.
Sure.
- The option itself doesn’t give +1, but it removes the choices in the following scene and gives you +1.
Ask 3 questions, then “Nothing.”
- If you select “Any close friends?”, select “Maybe I can be that person.”
- Convo Counter needs to be 3 or more.
- +1 to Nuri.
- This is the last point we’ll get for Nuri.
I don’t know.
- We choose this to not risk -1.
Ignore it.
- +0 to Yujeong.
I think you’re very capable.
- +1 to Yujeong.
I love it. So much. (Sarcastically)
- +1 to Yujeong.
- This is the last point we’ll get for Yujeong.
Sometimes the hard way is best.
- +0 to Nuri.
Go home.
- +0 to Chaeng.
Not at all.
- +0 to Nuri.
Y.
- Bunk next to Y.
Yeah.
- When Kei guesses that you like Y.
Don’t do it.
- +0 to Yujeong.
Go out with Yujeong.
- +0 to Yujeong.
Soju.
- +0 to Yujeong.
Really, just do it.
- +0 to Yujeong.
- Why do we do this…
Ask 2 questions, then Nothing.
- Convo Counter must be 2 or more.
Yes.
- Yujeong on Piano.
Outfits are unlocked throughout the story and act as default clothing for the girls to wear once unlocked. You’ll be able to change them by going to the Extras menu on the Main Menu. Currently as of this guide’s release date, we have outfits for all girls with an ending except for Y. The outfits are, for the most part, related to eras in their respective K-Pop groups from their likeness.
To make this easier for you, go down their respective route to get them all in 1 go. Some will also unlock naturally through the story. The days will be respective to Route Selection days rather than a regular playthrough unless specified.
Own the Demo.
- You can currently still unlock this by uninstalling and
downloading the Demo from the store page. - You cannot download the Demo if you have the full game installed.
Will be categorizing these by character or other.
When referring to which Day, it will be using Route Selection Day numbers.
- Get the Sheet Music on Day 22.
- Select “I’ll do it.” to get the sheet music.
- Requires +1 Discipline minimum to get.
- Requires +2 Discipline to guarantee it.
By Annie