Beecarbonize: Full Events List

Contains major game spoilers!!! A data-mined list of all events in the game.

 

Overview

This guide contains a data-mined list of events from the game. Naturally, this contains extreme gameplay spoilers! As a game that’s primarily about discovery and learning, it would be much better to experience the game for yourself. The target audience for this guide are players who are speed-running the game, and therefore want insight into the event system of the game.

The initial release of this guide is a plain dump of the full directory of events, based directly on the game data. I hope to work on a future release, that will include the cards that have modifiers on events.

Because the content of this guide is basically machine-generated from the game data itself, I claim no copyright over this content. However, if you should wish to repost the content of this guide elsewhere, in whole or in part, I request that you include a link back to the original guide as a form of attribution.

Event System Basics

The event system in Beecarobize, or perhaps “crisis” system as the game phrases it in places, is a mechanic where-in triggered or random events appear in the top right corner of your play area.

You have a specific Duration in which to solve the event, before effects trigger.

Some events are recurring, by which I mean they have an “Every Round Effect” in the list below. Recurring events will trigger the “Every Round Effect” once the timer expires, and then will reset the timer. Other events happen exactly once before disappearing, by which I mean they have an “Expiration Effect” in the list below. Expiring events trigger the “Expiration Effect” once the timer expires, and then disappear from your play area. While this is one way you could organize the events into categories, it’s not the one I used for this guide.

If an event triggers a loss of resources as part of it’s “Every Round Effect” or “Expiration Effect”, then it may also have an “Effect if Resources Cannot Be Paid”. Such events will deduct as many resources as they can for their normal effect, and if they could not deduct the full cost of their normal effect, they will also trigger the “Effect if Resources Cannot Be Paid”. As far as I can tell from observing the game, if an event wanted to deduct 6 tokens, and you only had 5, you will still lose all 5 tokens and then also suffer the full consequences of failing.

On the other hand, if you solve an event, the “Effect of Solving” in the list below will trigger. These are generally beneficial, like rewarding cards or resources.

Each of those four effects may be of a certain type:

  • Gain resources
  • Lose resources
  • Destroy cards
  • Create cards or trigger events (the game actually seems able to do both at once)
  • Add or remove emissions
  • End the game (failure)

I’ve broken down the full event list based on how the events are triggered. An explanation of each category will appear under its heading. But in addition to these broader trigger categories, you should be aware of two other modifiers:

  • Some events have an “Active Window”, and will only occur while the emission level is between the min and max emissions
  • Some events will never activate before a certain number of “Rounds Before Activating”

Tipping Point Events

Tipping point events are triggered the first time you pass a given emissions threshold on the tracker. Once you do, an event from the pool for that threshold will trigger.

0.5 Degrees

 

Destructive hurricanes
Attribute
Value
Duration
70 seconds (1.75 rounds)
Solution Cost
0 Industry / 1 People / 3 Science
Expiration Effect
Lose 2 Industry / 2 People / 0 Science
Effect of Solving
Gain 0 Industry / 2 People / 0 Science

 

100 year floods
Attribute
Value
Duration
90 seconds (2.25 rounds)
Solution Cost
3 Industry / 2 People / 0 Science
Expiration Effect
Lose 1 Industry / 3 People / 0 Science
Effect if Resources Cannot Be Paid
Trigger event(s): “Local protests”
Effect of Solving
Create card(s): “Nature engineers”

 

Heatwaves
Attribute
Value
Duration
130 seconds (3.25 rounds)
Solution Cost
4 Industry / 0 People / 0 Science
Expiration Effect
Lose 0 Industry / 3 People / 3 Science
Effect of Solving
Gain 0 Industry / 0 People / 2 Science

 

1.5 Degrees

 

Acidic oceans
Attribute
Value
Duration
220 seconds (5.5 rounds)
Solution Cost
2 Industry / 2 People / 3 Science
Expiration Effect
Trigger event(s): “Food chain disruption”
Effect of Solving
Create card(s): “Nature restoration”

 

Permafrost decay
Attribute
Value
Duration
200 seconds (5.0 rounds)
Solution Cost
4 Industry / 0 People / 3 Science
Expiration Effect
250 Emissions
Effect of Solving
Create card(s): “Amazon reforestation”

 

Coral die-off
Attribute
Value
Duration
110 seconds (2.75 rounds)
Solution Cost
3 Industry / 0 People / 4 Science
Expiration Effect
Trigger event(s): “Dead corals”
Effect of Solving
Create card(s): “Artificial corals”

 

2 Degrees

 

Marine life decline
Attribute
Value
Duration
100 seconds (2.5 rounds)
Solution Cost
5 Industry / 0 People / 4 Science
Every Round Effect
Lose 0 Industry / 2 People / 0 Science
Effect if Resources Cannot Be Paid
Trigger event(s): “Coastal refugees”

 

Food conflicts
Attribute
Value
Duration
90 seconds (2.25 rounds)
Solution Cost
7 Industry / 0 People / 0 Science
Every Round Effect
Lose 0 Industry / 2 People / 0 Science
Effect if Resources Cannot Be Paid
Trigger event(s): “Hunger strikes”

 

Pollinators extinction
Attribute
Value
Duration
100 seconds (2.5 rounds)
Solution Cost
4 Industry / 0 People / 4 Science
Every Round Effect
Lose 0 Industry / 1 People / 0 Science
Effect if Resources Cannot Be Paid
Destroy card(s): “Agroecology”, “Agroforestry”, “Nature restoration”
Effect of Solving
Create card(s): “Robobees”

 

2.5 Degrees

 

Sea current disruption
Attribute
Value
Duration
90 seconds (2.25 rounds)
Solution Cost
5 Industry / 0 People / 6 Science
Every Round Effect
150 Emissions
Effect of Solving
Create card(s): “Carbon tax”

 

Boreal forest collapse
Attribute
Value
Duration
60 seconds (1.5 rounds)
Solution Cost
0 Industry / 7 People / 0 Science
Every Round Effect
Lose 2 Industry / 0 People / 0 Science
Effect if Resources Cannot Be Paid
300 Emissions
Effect of Solving
Create card(s): “Nature restoration”

 

Amazon forest collapse
Attribute
Value
Duration
220 seconds (5.5 rounds)
Solution Cost
0 Industry / 5 People / 7 Science
Expiration Effect
400 Emissions
Effect of Solving
Create card(s): “Amazon reforestation”

Tipping Point Events (continued)

3 Degrees

 

All wildlife extinct
Attribute
Value
Duration
300 seconds (7.5 rounds)
Solution Cost
10 Industry / 0 People / 8 Science
Expiration Effect
Lose the Game

 

Chaotic Monsoons
Attribute
Value
Duration
70 seconds (1.75 rounds)
Solution Cost
5 Industry / 5 People / 5 Science
Every Round Effect
Trigger event(s): “Massive migration”
Effect of Solving
Create card(s): “Meteorological models”

 

Antarctic collapse
Attribute
Value
Duration
90 seconds (2.25 rounds)
Solution Cost
10 Industry / 0 People / 7 Science
Every Round Effect
Lose 0 Industry / 2 People / 0 Science
Effect if Resources Cannot Be Paid
Trigger event(s): “Biosphere collapse”

 

3.5 Degrees

 

No drinking water
Attribute
Value
Duration
300 seconds (7.5 rounds)
Solution Cost
10 Industry / 10 People / 0 Science
Expiration Effect
Trigger event(s): “Resource wars”
Effect of Solving
Create card(s): “Water desalination”

 

Dead oceans
Attribute
Value
Duration
300 seconds (7.5 rounds)
Solution Cost
12 Industry / 0 People / 12 Science
Expiration Effect
Lose the Game

 

50% land is dead
Attribute
Value
Duration
90 seconds (2.25 rounds)
Solution Cost
10 Industry / 15 People / 0 Science
Every Round Effect
Lose 2 Industry / 0 People / 0 Science
Effect if Resources Cannot Be Paid
Trigger event(s): “World hunger”

 

4 Degrees

 

Mass flight to poles
Attribute
Value
Duration
30 seconds (0.75 rounds)
Solution Cost
10 Industry / 0 People / 20 Science
Every Round Effect
Lose 0 Industry / 4 People / 0 Science
Expiration Effect
Lose the Game
Effect of Solving
Create card(s): “30 by 30”

 

Chaos
Attribute
Value
Duration
80 seconds (2.0 rounds)
Solution Cost
10 Industry / 25 People / 0 Science
Expiration Effect
Lose the Game
Effect of Solving
Create card(s): “Decentralised economy”

 

Biosphere collapse
Attribute
Value
Duration
80 seconds (2.0 rounds)
Solution Cost
10 Industry / 0 People / 30 Science
Expiration Effect
Lose the Game
Effect of Solving
Create card(s): “Protected landscapes”

 

The Final Threshold

 

The End
Attribute
Value
Duration
0 seconds (0.0 rounds)
Solution Cost
30 Industry / 40 People / 0 Science
Every Round Effect
Lose 6 Industry / 0 People / 0 Science
Effect if Resources Cannot Be Paid
Lose the Game

Consequence Events (part 1)

I’ve termed “Consequence Events” any events that will not happen without some action on the part of the player. These are combination of:

  • Events only triggered manually by another event
  • Events only added to the pool by the effect a card on the play area

A future version of the guide might separate these two categories better. But suffice to say, these events are within your control and the consequences of your actions or inactions.

Agricultural calamity
Attribute
Value
Duration
180 seconds (4.5 rounds)
Solution Cost
5 Industry / 5 People / 0 Science
Every Round Effect
Trigger event(s): “Local hunger revolutions”
Effect of Solving
Gain 0 Industry / 2 People / 0 Science
Rounds Before Activating
20

 

Asteroid swarm
Attribute
Value
Duration
130 seconds (3.25 rounds)
Solution Cost
3 Industry / 0 People / 5 Science
Every Round Effect
Lose 0 Industry / 0 People / 5 Science
Effect if Resources Cannot Be Paid
Destroy card(s): “Space mirrors”, “Moon commuting”
Effect of Solving
Create card(s): “Miracle enzyme”
Rounds Before Activating
20

 

Climate apathy
Attribute
Value
Duration
150 seconds (3.75 rounds)
Solution Cost
2 Industry / 3 People / 0 Science
Every Round Effect
Lose 0 Industry / 0 People / 2 Science
Effect if Resources Cannot Be Paid
Destroy card(s): “Carbon Storage “, “Research centers”
Effect of Solving
Gain 0 Industry / 2 People / 0 Science
Active Window
Between 500 and 2000 Emissions

 

Crumbling infrastructure
Attribute
Value
Duration
250 seconds (6.25 rounds)
Solution Cost
5 Industry / 0 People / 5 Science
Every Round Effect
Lose 0 Industry / 1 People / 0 Science
Effect if Resources Cannot Be Paid
Trigger event(s): “Poverty protests”
Effect of Solving
Create card(s): “Energy-efficient cities”

 

Dead corals
Attribute
Value
Duration
200 seconds (5.0 rounds)
Solution Cost
10 Industry / 0 People / 15 Science
Every Round Effect
Lose 1 Industry / 1 People / 0 Science
Effect if Resources Cannot Be Paid
Trigger event(s): “Dead oceans”
Effect of Solving
Create card(s): “Artificial corals”

 

Desinformation campaign
Attribute
Value
Duration
200 seconds (5.0 rounds)
Solution Cost
2 Industry / 0 People / 2 Science
Expiration Effect
Destroy card(s): “Renewables”
Effect of Solving
Gain 0 Industry / 2 People / 0 Science
Active Window
Between 250 and 1200 Emissions

 

Desinformation campaign
Attribute
Value
Duration
200 seconds (5.0 rounds)
Solution Cost
2 Industry / 0 People / 2 Science
Expiration Effect
Destroy card(s): “Carbon tax”
Effect of Solving
Gain 0 Industry / 2 People / 0 Science
Active Window
Between 250 and 1201 Emissions

 

Ecological disbalance
Attribute
Value
Duration
160 seconds (4.0 rounds)
Solution Cost
4 Industry / 0 People / 6 Science
Every Round Effect
Lose 0 Industry / 2 People / 0 Science
Effect if Resources Cannot Be Paid
Destroy card(s): “Nature Conservation”, “Carbon storing pasture”, “Nature restoration”, “Amazon reforestation”, “Agroecology”
Effect of Solving
Gain 0 Industry / 2 People / 0 Science
Rounds Before Activating
25

 

Ecoterorism
Attribute
Value
Duration
90 seconds (2.25 rounds)
Solution Cost
0 Industry / 3 People / 0 Science
Expiration Effect
Destroy card(s): “Coal power plants”, “Fracking”, “Fossil power”
Effect of Solving
Gain 1 Industry / 0 People / 0 Science
Active Window
Between 300 and 1000 Emissions

 

Fall of civilization
Attribute
Value
Duration
0 seconds (0.0 rounds)
Solution Cost
40 Industry / 40 People / 0 Science
Every Round Effect
Lose 0 Industry / 70 People / 0 Science
Expiration Effect
Lose the Game
Effect if Resources Cannot Be Paid
Lose the Game

 

Fossil lobby campaing
Attribute
Value
Duration
50 seconds (1.25 rounds)
Solution Cost
6 Industry / 0 People / 0 Science
Every Round Effect
40 Emissions
Effect of Solving
Gain 0 Industry / 3 People / 0 Science
Active Window
Between 400 and 1100 Emissions

Consequence Events (part 2)

Gas shortage
Attribute
Value
Duration
150 seconds (3.75 rounds)
Solution Cost
6 Industry / 7 People / 0 Science
Expiration Effect
Trigger event(s): “Massive migration”
Effect of Solving
Create card(s): “Fracking”
Rounds Before Activating
70

 

General strike
Attribute
Value
Duration
60 seconds (1.5 rounds)
Solution Cost
6 Industry / 6 People / 0 Science
Every Round Effect
Lose 1 Industry / 1 People / 0 Science
Effect of Solving
Create card(s): “Transition from fossils”

 

Hunger strikes
Attribute
Value
Duration
90 seconds (2.25 rounds)
Solution Cost
0 Industry / 4 People / 0 Science
Every Round Effect
Lose 1 Industry / 0 People / 0 Science
Effect if Resources Cannot Be Paid
Trigger event(s): “Poverty protests”
Effect of Solving
Create card(s): “Agroecology”

 

Kessler syndrome
Attribute
Value
Duration
80 seconds (2.0 rounds)
Solution Cost
7 Industry / 0 People / 7 Science
Expiration Effect
Destroy card(s): “Space research”, “Space mirrors”, “Departure of some”, “Moon commuting”, “Controlled weather”, “Precision agriculture”
Effect of Solving
Create card(s): “Space research”
Rounds Before Activating
20

 

Lack of fossil fuels
Attribute
Value
Duration
100 seconds (2.5 rounds)
Solution Cost
6 Industry / 5 People / 0 Science
Expiration Effect
Destroy card(s): “Coal power plants”, “Cleaner fossil energy”
Effect of Solving
Create card(s): “Massive mining”
Rounds Before Activating
70

 

Lack of rare minerals
Attribute
Value
Duration
300 seconds (7.5 rounds)
Solution Cost
10 Industry / 0 People / 10 Science
Expiration Effect
Destroy card(s): “Sahara solar field”, “Solar energy 2.0”, “Advanced robotics”, “Space mirrors”
Effect of Solving
Create card(s): “Deep sea mining”
Rounds Before Activating
80
Active Window
Between 900 and 3000 Emissions

 

Lack of uranium
Attribute
Value
Duration
300 seconds (7.5 rounds)
Solution Cost
10 Industry / 5 People / 0 Science
Expiration Effect
Destroy card(s): “Nuclear energy”, “Nuclear energy 2.0”, “Modular nuclear reactor”
Rounds Before Activating
90

 

Local protests
Attribute
Value
Duration
50 seconds (1.25 rounds)
Solution Cost
0 Industry / 3 People / 0 Science
Every Round Effect
Lose 1 Industry / 0 People / 0 Science
Effect if Resources Cannot Be Paid
Trigger event(s): “Mass protests”

 

Mass ecoterorism
Attribute
Value
Duration
140 seconds (3.5 rounds)
Solution Cost
0 Industry / 6 People / 3 Science
Every Round Effect
Lose 1 Industry / 0 People / 0 Science
Effect if Resources Cannot Be Paid
Destroy card(s): “Industry 20th century”, “Coal power plants”, “Fracking”, “Fossil power”, “Massive mining”, “Deep sea mining”
Effect of Solving
Gain 3 Industry / 0 People / 0 Science
Active Window
Between 900 and 3000 Emissions

 

Mass protests
Attribute
Value
Duration
80 seconds (2.0 rounds)
Solution Cost
0 Industry / 8 People / 0 Science
Expiration Effect
Lose 5 Industry / 0 People / 0 Science
Effect if Resources Cannot Be Paid
Destroy card(s): “Geoengineering”, “Atmospheric aerosols”, “GMO”, “Humankind engineering”
Rounds Before Activating
30

 

Mega-drought
Attribute
Value
Duration
300 seconds (7.5 rounds)
Solution Cost
4 Industry / 0 People / 7 Science
Expiration Effect
Destroy card(s): “Renewables”, “Nuclear energy”, “Nuclear energy 2.0”, “Safer nuclear energy”
Effect of Solving
Gain 0 Industry / 4 People / 0 Science
Active Window
Between 1000 and 2500 Emissions

 

New climatic deal
Attribute
Value
Duration
180 seconds (4.5 rounds)
Solution Cost
4 Industry / 0 People / 0 Science
Effect of Solving
-150 Emissions
Active Window
Between 300 and 1000 Emissions

Consequence Events (part 3)

No arctic reflections
Attribute
Value
Duration
230 seconds (5.75 rounds)
Solution Cost
3 Industry / 0 People / 7 Science
Expiration Effect
Trigger event(s): “Biosphere collapse”
Effect of Solving
Gain 0 Industry / 2 People / 0 Science

 

Non-regulated pollutants
Attribute
Value
Duration
100 seconds (2.5 rounds)
Solution Cost
0 Industry / 2 People / 3 Science
Every Round Effect
Lose 0 Industry / 1 People / 0 Science
Effect if Resources Cannot Be Paid
100 Emissions
Effect of Solving
Create card(s): “Pollution regulation”
Rounds Before Activating
30
Active Window
Between 0 and 1500 Emissions

 

Nuclear catastrophe
Attribute
Value
Duration
80 seconds (2.0 rounds)
Solution Cost
0 Industry / 3 People / 4 Science
Every Round Effect
Lose 0 Industry / 1 People / 0 Science
Effect if Resources Cannot Be Paid
Lose 3 Industry / 0 People / 0 Science
Active Window
Between 100 and 2000 Emissions

 

Nuclear clean-up
Attribute
Value
Duration
90 seconds (2.25 rounds)
Solution Cost
5 Industry / 0 People / 5 Science
Every Round Effect
Lose 0 Industry / 2 People / 0 Science
Effect of Solving
Create card(s): “Nature restoration”

 

Oil rig explosion
Attribute
Value
Duration
100 seconds (2.5 rounds)
Solution Cost
0 Industry / 1 People / 3 Science
Every Round Effect
40 Emissions
Effect of Solving
Create card(s): “Pollution regulation”
Active Window
Between 300 and 3000 Emissions

 

People starving
Attribute
Value
Duration
200 seconds (5.0 rounds)
Solution Cost
0 Industry / 2 People / 0 Science
Expiration Effect
Lose the Game

 

Poverty protests
Attribute
Value
Duration
180 seconds (4.5 rounds)
Solution Cost
0 Industry / 6 People / 0 Science
Every Round Effect
Lose 3 Industry / 0 People / 2 Science
Effect if Resources Cannot Be Paid
Trigger event(s): “World hunger”
Effect of Solving
Create card(s): “Agroforestry”

 

Radioactive leak
Attribute
Value
Duration
60 seconds (1.5 rounds)
Solution Cost
3 Industry / 0 People / 2 Science
Every Round Effect
Lose 0 Industry / 1 People / 0 Science
Effect if Resources Cannot Be Paid
Destroy card(s): “Nuclear energy”, “Nuclear energy 2.0”
Effect of Solving
Gain 0 Industry / 2 People / 0 Science
Active Window
Between 200 and 1700 Emissions

 

Social withdrawal
Attribute
Value
Duration
130 seconds (3.25 rounds)
Solution Cost
0 Industry / 5 People / 0 Science
Every Round Effect
Lose 2 Industry / 0 People / 0 Science

 

War On science
Attribute
Value
Duration
180 seconds (4.5 rounds)
Solution Cost
0 Industry / 10 People / 10 Science
Expiration Effect
Destroy card(s): “Science funding”, “Science incubator”, “Research centers”, “GMO”, “Geoengineering”, “High-capacity batteries”, “Meteorological models”, “Robobees”, “Space research”, “New habitable planet”, “Massive automation”, “Humankind engineering”, “Space mirrors”
Effect of Solving
Gain 0 Industry / 4 People / 0 Science

 

Widespread cancer
Attribute
Value
Duration
330 seconds (8.25 rounds)
Solution Cost
4 Industry / 0 People / 2 Science
Every Round Effect
Lose 0 Industry / 3 People / 0 Science
Effect if Resources Cannot Be Paid
Trigger event(s): “50% land is dead”
Effect of Solving
Gain 0 Industry / 1 People / 0 Science
Active Window
Between 600 and 3000 Emissions

 

Windless dark winter
Attribute
Value
Duration
160 seconds (4.0 rounds)
Solution Cost
0 Industry / 0 People / 3 Science
Expiration Effect
Lose 6 Industry / 0 People / 0 Science
Effect of Solving
Create card(s): “Geothermal wells”
Active Window
Between 300 and 3000 Emissions

Random Events (part 1)

Random events all events with an initial chance of occurring greater than zero. They may still have additional requirements to be active in the event pool. And they still may be modified by the probabilities on cards. But I needed a sort of “catch-all” category for things that didn’t fit in the others.

Aging demographic
Attribute
Value
Duration
220 seconds (5.5 rounds)
Solution Cost
4 Industry / 4 People / 4 Science
Every Round Effect
Lose 0 Industry / 6 People / 0 Science
Effect if Resources Cannot Be Paid
Lose 6 Industry / 0 People / 0 Science
Rounds Before Activating
70
Initial Probability
2.00%

 

Anti enviro movement
Attribute
Value
Duration
160 seconds (4.0 rounds)
Solution Cost
2 Industry / 1 People / 0 Science
Every Round Effect
Lose 0 Industry / 0 People / 1 Science
Effect if Resources Cannot Be Paid
Trigger event(s): “Non-regulated pollutants”
Active Window
Between 400 and 700 Emissions
Initial Probability
2.00%

 

Anti-monoculture laws
Attribute
Value
Duration
190 seconds (4.75 rounds)
Solution Cost
1 Industry / 2 People / 0 Science
Effect of Solving
Create card(s): “Nature restoration”
Active Window
Between 100 and 800 Emissions
Initial Probability
2.00%

 

Biodiversity breakdown
Attribute
Value
Duration
150 seconds (3.75 rounds)
Solution Cost
0 Industry / 5 People / 4 Science
Expiration Effect
Trigger event(s): “Biosphere collapse”
Effect of Solving
Create card(s): “Protected landscapes”
Active Window
Between 1000 and 3000 Emissions
Initial Probability
1.00%

 

Climate change denial
Attribute
Value
Duration
70 seconds (1.75 rounds)
Solution Cost
0 Industry / 2 People / 0 Science
Every Round Effect
30 Emissions
Active Window
Between 0 and 900 Emissions
Initial Probability
2.00%

 

Climate refugees
Attribute
Value
Duration
120 seconds (3.0 rounds)
Solution Cost
6 Industry / 0 People / 3 Science
Every Round Effect
Lose 3 Industry / 0 People / 0 Science
Effect if Resources Cannot Be Paid
Trigger event(s): “Resource wars”
Effect of Solving
Create card(s): “Mass airconditioning”
Active Window
Between 1000 and 3000 Emissions
Initial Probability
2.00%

 

Coastal countries sunk
Attribute
Value
Duration
170 seconds (4.25 rounds)
Solution Cost
3 Industry / 0 People / 4 Science
Expiration Effect
Trigger event(s): “Coastal refugees”
Effect of Solving
Create card(s): “Coastal barriers”
Active Window
Between 500 and 3000 Emissions
Initial Probability
1.00%

 

Coastal refugees
Attribute
Value
Duration
170 seconds (4.25 rounds)
Solution Cost
2 Industry / 4 People / 0 Science
Every Round Effect
Lose 2 Industry / 0 People / 0 Science
Effect if Resources Cannot Be Paid
Trigger event(s): “Local hunger revolutions”
Effect of Solving
Gain 0 Industry / 2 People / 0 Science
Active Window
Between 500 and 3000 Emissions
Initial Probability
1.00%

 

Concrete recycling
Attribute
Value
Duration
90 seconds (2.25 rounds)
Solution Cost
0 Industry / 0 People / 7 Science
Expiration Effect
-150 Emissions
Active Window
Between 1300 and 3000 Emissions
Initial Probability
2.00%

 

Crop failure
Attribute
Value
Duration
140 seconds (3.5 rounds)
Solution Cost
3 Industry / 0 People / 0 Science
Every Round Effect
Lose 0 Industry / 1 People / 0 Science
Effect if Resources Cannot Be Paid
Destroy card(s): “Agroecology”, “Amazon reforestation”, “Nature restoration”
Effect of Solving
Gain 0 Industry / 0 People / 1 Science
Active Window
Between 400 and 900 Emissions
Initial Probability
2.00%

Random Events (part 2)

Deadly heatwaves
Attribute
Value
Duration
180 seconds (4.5 rounds)
Solution Cost
3 Industry / 0 People / 3 Science
Every Round Effect
Lose 0 Industry / 2 People / 0 Science
Effect if Resources Cannot Be Paid
Trigger event(s): “Climate refugees”
Effect of Solving
Create card(s): “Mass airconditioning”
Active Window
Between 750 and 3000 Emissions
Initial Probability
1.00%

 

Decadent lifestyles
Attribute
Value
Duration
60 seconds (1.5 rounds)
Solution Cost
7 Industry / 7 People / 0 Science
Every Round Effect
50 Emissions
Rounds Before Activating
70
Active Window
Between 0 and 800 Emissions
Initial Probability
2.00%

 

Deep see fishing
Attribute
Value
Duration
70 seconds (1.75 rounds)
Solution Cost
0 Industry / 2 People / 2 Science
Expiration Effect
Trigger event(s): “Biodiversity breakdown”
Effect of Solving
Create card(s): “Protected landscapes”
Active Window
Between 700 and 3000 Emissions
Initial Probability
2.00%

 

Energy shortage
Attribute
Value
Duration
80 seconds (2.0 rounds)
Solution Cost
3 Industry / 1 People / 0 Science
Every Round Effect
Lose 0 Industry / 1 People / 0 Science
Effect if Resources Cannot Be Paid
Destroy card(s): “Research centers”, “Emission cleaning”, “Science incubator”, “Carbon Storage “
Effect of Solving
Gain 0 Industry / 0 People / 1 Science
Active Window
Between 250 and 1200 Emissions
Initial Probability
2.00%

 

Equatorial famine
Attribute
Value
Duration
170 seconds (4.25 rounds)
Solution Cost
6 Industry / 0 People / 0 Science
Expiration Effect
Trigger event(s): “World hunger”
Effect of Solving
Gain 0 Industry / 2 People / 0 Science
Active Window
Between 1200 and 3000 Emissions
Initial Probability
1.00%

 

Fake Eco-Labels
Attribute
Value
Duration
40 seconds (1.0 rounds)
Solution Cost
0 Industry / 0 People / 2 Science
Expiration Effect
10 Emissions
Effect of Solving
Gain 2 Industry / 0 People / 0 Science
Active Window
Between 100 and 700 Emissions
Initial Probability
2.00%

 

Financial crisis
Attribute
Value
Duration
90 seconds (2.25 rounds)
Solution Cost
0 Industry / 2 People / 0 Science
Every Round Effect
Lose 0 Industry / 0 People / 1 Science
Active Window
Between 0 and 900 Emissions
Initial Probability
2.00%

 

Food chain disruption
Attribute
Value
Duration
200 seconds (5.0 rounds)
Solution Cost
6 Industry / 6 People / 0 Science
Expiration Effect
Trigger event(s): “World hunger”
Effect of Solving
Gain 0 Industry / 3 People / 0 Science
Active Window
Between 1500 and 3000 Emissions
Initial Probability
2.00%

 

Forest fires
Attribute
Value
Duration
40 seconds (1.0 rounds)
Solution Cost
2 Industry / 2 People / 0 Science
Every Round Effect
20 Emissions
Effect of Solving
Gain 0 Industry / 1 People / 0 Science
Active Window
Between 0 and 1000 Emissions
Initial Probability
2.00%

 

Fossil backed dezinfo
Attribute
Value
Duration
180 seconds (4.5 rounds)
Solution Cost
0 Industry / 2 People / 2 Science
Expiration Effect
Create card(s): “Fracking”
Effect of Solving
Gain 0 Industry / 2 People / 0 Science
Active Window
Between 400 and 1100 Emissions
Initial Probability
2.00%

 

Fringe research
Attribute
Value
Duration
160 seconds (4.0 rounds)
Solution Cost
0 Industry / 0 People / 3 Science
Effect of Solving
-90 Emissions
Active Window
Between 300 and 25000 Emissions
Initial Probability
1.00%

Random Events (part 3)

Garbage landslides
Attribute
Value
Duration
180 seconds (4.5 rounds)
Solution Cost
10 Industry / 0 People / 10 Science
Every Round Effect
Trigger event(s): “Mass ecoterorism”
Effect of Solving
Create card(s): “Nature engineers”
Rounds Before Activating
60
Active Window
Between 0 and 3000 Emissions
Initial Probability
1.00%

 

Greenland on fire
Attribute
Value
Duration
110 seconds (2.75 rounds)
Solution Cost
0 Industry / 0 People / 4 Science
Every Round Effect
50 Emissions
Expiration Effect
Trigger event(s): “Massive migration”
Effect of Solving
Gain 0 Industry / 2 People / 0 Science
Active Window
Between 900 and 1500 Emissions
Initial Probability
2.00%

 

Greenwashing
Attribute
Value
Duration
140 seconds (3.5 rounds)
Solution Cost
3 Industry / 0 People / 0 Science
Every Round Effect
40 Emissions
Effect of Solving
Gain 0 Industry / 1 People / 0 Science
Active Window
Between 100 and 1200 Emissions
Initial Probability
2.00%

 

Groves and pools
Attribute
Value
Duration
180 seconds (4.5 rounds)
Solution Cost
1 Industry / 1 People / 0 Science
Effect of Solving
Create card(s): “Groves and pools”
Active Window
Between 100 and 800 Emissions
Initial Probability
1.00%

 

Gulf stream slowdown
Attribute
Value
Duration
320 seconds (8.0 rounds)
Solution Cost
0 Industry / 0 People / 15 Science
Every Round Effect
Lose 4 Industry / 0 People / 0 Science
Effect if Resources Cannot Be Paid
Trigger event(s): “Biosphere collapse”
Effect of Solving
Gain 0 Industry / 6 People / 0 Science
Active Window
Between 1600 and 3000 Emissions
Initial Probability
2.00%

 

Intense drought
Attribute
Value
Duration
110 seconds (2.75 rounds)
Solution Cost
0 Industry / 0 People / 3 Science
Every Round Effect
Lose 1 Industry / 0 People / 0 Science
Effect if Resources Cannot Be Paid
Lose 0 Industry / 2 People / 0 Science
Effect of Solving
Gain 0 Industry / 1 People / 0 Science
Active Window
Between 100 and 2000 Emissions
Initial Probability
3.00%

 

Invasive weeds
Attribute
Value
Duration
330 seconds (8.25 rounds)
Solution Cost
7 Industry / 0 People / 9 Science
Expiration Effect
Destroy card(s): “Agroecology”, “Agroforestry”, “Carbon storing pasture”, “Mangroves planting”, “Nature engineers”, “Nature restoration”, “Protected landscapes”, “30 by 30”, “Regenerative agriculture”
Effect of Solving
Create card(s): “Ecocentrism”
Rounds Before Activating
70
Active Window
Between 0 and 3000 Emissions
Initial Probability
1.00%

 

Kelp forest breakdown
Attribute
Value
Duration
100 seconds (2.5 rounds)
Solution Cost
5 Industry / 0 People / 5 Science
Expiration Effect
Trigger event(s): “Biosphere collapse”
Effect of Solving
Create card(s): “Kelp plantations”
Active Window
Between 1400 and 2500 Emissions
Initial Probability
2.00%

 

Lack of coffee
Attribute
Value
Duration
120 seconds (3.0 rounds)
Solution Cost
0 Industry / 0 People / 3 Science
Every Round Effect
Lose 1 Industry / 0 People / 0 Science
Effect of Solving
Gain 2 Industry / 0 People / 0 Science
Active Window
Between 400 and 2000 Emissions
Initial Probability
2.00%

 

Last elephants
Attribute
Value
Duration
130 seconds (3.25 rounds)
Solution Cost
3 Industry / 0 People / 2 Science
Expiration Effect
Trigger event(s): “Climate apathy”
Effect of Solving
Gain 0 Industry / 2 People / 0 Science
Active Window
Between 300 and 1100 Emissions
Initial Probability
2.00%

Random Events (part 4)

Local conflicts
Attribute
Value
Duration
40 seconds (1.0 rounds)
Solution Cost
3 Industry / 0 People / 0 Science
Every Round Effect
10 Emissions
Effect of Solving
Gain 0 Industry / 2 People / 0 Science
Active Window
Between 400 and 1500 Emissions
Initial Probability
1.00%

 

Local hunger revolutions
Attribute
Value
Duration
200 seconds (5.0 rounds)
Solution Cost
0 Industry / 3 People / 0 Science
Expiration Effect
Lose 5 Industry / 0 People / 0 Science
Effect of Solving
Gain 0 Industry / 2 People / 0 Science
Active Window
Between 600 and 1500 Emissions
Initial Probability
2.00%

 

Massive flood
Attribute
Value
Duration
80 seconds (2.0 rounds)
Solution Cost
2 Industry / 0 People / 5 Science
Every Round Effect
Lose 1 Industry / 0 People / 0 Science
Effect if Resources Cannot Be Paid
Destroy card(s): “Coal power plants”, “Cleaner fossil energy”, “Nuclear energy”
Active Window
Between 1200 and 3000 Emissions
Initial Probability
2.00%

 

Massive migration
Attribute
Value
Duration
200 seconds (5.0 rounds)
Solution Cost
5 Industry / 5 People / 0 Science
Every Round Effect
Lose 0 Industry / 2 People / 0 Science
Effect if Resources Cannot Be Paid
Trigger event(s): “The End”
Active Window
Between 1800 and 3000 Emissions
Initial Probability
2.00%

 

Melting arctic ice
Attribute
Value
Duration
200 seconds (5.0 rounds)
Solution Cost
3 Industry / 0 People / 5 Science
Expiration Effect
Trigger event(s): “No arctic reflections”
Effect of Solving
Gain 0 Industry / 0 People / 2 Science
Active Window
Between 1000 and 2200 Emissions
Initial Probability
2.00%

 

Melting permafrost
Attribute
Value
Duration
60 seconds (1.5 rounds)
Solution Cost
4 Industry / 0 People / 4 Science
Every Round Effect
10 Emissions
Effect of Solving
Create card(s): “Reflective sheets”
Active Window
Between 900 and 1700 Emissions
Initial Probability
2.00%

 

Nitrogen run-off
Attribute
Value
Duration
130 seconds (3.25 rounds)
Solution Cost
5 Industry / 0 People / 5 Science
Expiration Effect
Trigger event(s): “Food chain disruption”
Effect of Solving
Create card(s): “Regenerative agriculture”
Rounds Before Activating
55
Active Window
Between 0 and 3000 Emissions
Initial Probability
2.00%

 

No to consumerism
Attribute
Value
Duration
110 seconds (2.75 rounds)
Solution Cost
0 Industry / 2 People / 0 Science
Effect of Solving
Create card(s): “Lifestyle changes”
Active Window
Between 300 and 1000 Emissions
Initial Probability
2.00%

 

Pandemic
Attribute
Value
Duration
45 seconds (1.12 rounds)
Solution Cost
0 Industry / 1 People / 5 Science
Expiration Effect
Lose 0 Industry / 10 People / 0 Science
Effect if Resources Cannot Be Paid
Destroy card(s): “Lifestyle changes”, “Decentralised economy”, “Doughnut economy”
Rounds Before Activating
80
Initial Probability
2.00%

 

Peatland drying up
Attribute
Value
Duration
180 seconds (4.5 rounds)
Solution Cost
0 Industry / 2 People / 4 Science
Every Round Effect
Lose 1 Industry / 0 People / 0 Science
Effect if Resources Cannot Be Paid
250 Emissions
Effect of Solving
Gain 0 Industry / 2 People / 0 Science
Active Window
Between 700 and 1900 Emissions
Initial Probability
2.00%

 

Private geoengineering
Attribute
Value
Duration
210 seconds (5.25 rounds)
Solution Cost
5 Industry / 0 People / 0 Science
Effect of Solving
-250 Emissions
Active Window
Between 700 and 1600 Emissions
Initial Probability
2.00%

Random Events (part 5)

Private space travels
Attribute
Value
Duration
90 seconds (2.25 rounds)
Solution Cost
0 Industry / 10 People / 0 Science
Every Round Effect
70 Emissions
Effect of Solving
Create card(s): “Voluntary frugality”
Rounds Before Activating
70
Active Window
Between 0 and 1000 Emissions
Initial Probability
2.00%

 

Radical clima deal
Attribute
Value
Duration
200 seconds (5.0 rounds)
Solution Cost
6 Industry / 0 People / 3 Science
Effect of Solving
-250 Emissions
Active Window
Between 900 and 2000 Emissions
Initial Probability
1.00%

 

Regional clima collapse
Attribute
Value
Duration
50 seconds (1.25 rounds)
Solution Cost
4 Industry / 0 People / 0 Science
Every Round Effect
Trigger event(s): “Local protests”
Effect of Solving
Create card(s): “Groves and pools”
Rounds Before Activating
30
Active Window
Between 500 and 3000 Emissions
Initial Probability
1.00%

 

Resource wars
Attribute
Value
Duration
180 seconds (4.5 rounds)
Solution Cost
0 Industry / 10 People / 0 Science
Every Round Effect
Lose 0 Industry / 2 People / 0 Science
Effect if Resources Cannot Be Paid
Lose the Game
Active Window
Between 2400 and 3000 Emissions
Initial Probability
2.00%

 

Rising ocean levels
Attribute
Value
Duration
130 seconds (3.25 rounds)
Solution Cost
2 Industry / 0 People / 3 Science
Expiration Effect
Trigger event(s): “Coastal countries sunk”
Effect of Solving
Create card(s): “Coastal barriers”
Active Window
Between 500 and 3000 Emissions
Initial Probability
2.00%

 

Rogue AI
Attribute
Value
Duration
300 seconds (7.5 rounds)
Solution Cost
0 Industry / 6 People / 12 Science
Expiration Effect
Destroy card(s): “Science funding”, “Science incubator”, “Research centers”, “Precision agriculture”, “Hydropony”, “Geoengineering”, “High-capacity batteries”, “Meteorological models”, “Controlled weather”, “Robobees”, “Space research”, “New habitable planet”, “Advanced robotics”, “Massive automation”, “Humankind engineering”, “Space mirrors”
Effect of Solving
Create card(s): “Humankind engineering”
Rounds Before Activating
80
Active Window
Between 0 and 3000 Emissions
Initial Probability
2.00%

 

Solar storm
Attribute
Value
Duration
70 seconds (1.75 rounds)
Solution Cost
0 Industry / 0 People / 4 Science
Expiration Effect
Lose 5 Industry / 0 People / 5 Science
Effect if Resources Cannot Be Paid
Destroy card(s): “Research centers”, “Massive automation”, “VR worlds”, “VR utopia”
Rounds Before Activating
60
Initial Probability
2.00%

 

Stop wasting food
Attribute
Value
Duration
140 seconds (3.5 rounds)
Solution Cost
0 Industry / 3 People / 0 Science
Effect of Solving
Create card(s): “Permaculture”
Active Window
Between 0 and 1000 Emissions
Initial Probability
2.00%

 

SuperBacteria
Attribute
Value
Duration
250 seconds (6.25 rounds)
Solution Cost
0 Industry / 5 People / 10 Science
Expiration Effect
Destroy card(s): “Societal change”, “Idea incubator”, “Circular economy”, “Guerrilla gardening”, “Loss & Damage Aid”, “Refugee integration”, “Decentralised economy”, “Doughnut economy”, “Degrowth”
Rounds Before Activating
80
Initial Probability
2.00%

 

Tragic harvest
Attribute
Value
Duration
180 seconds (4.5 rounds)
Solution Cost
1 Industry / 0 People / 3 Science
Every Round Effect
Lose 0 Industry / 2 People / 0 Science
Effect if Resources Cannot Be Paid
Trigger event(s): “World hunger”
Effect of Solving
Gain 2 Industry / 0 People / 0 Science
Active Window
Between 500 and 2500 Emissions
Initial Probability
1.00%

Random Events (part 6)

Unpredictable weather
Attribute
Value
Duration
100 seconds (2.5 rounds)
Solution Cost
2 Industry / 0 People / 5 Science
Every Round Effect
Lose 2 Industry / 0 People / 0 Science
Effect of Solving
Create card(s): “Meteorological models”
Active Window
Between 900 and 1900 Emissions
Initial Probability
2.00%

 

Wave of protectionism
Attribute
Value
Duration
50 seconds (1.25 rounds)
Solution Cost
0 Industry / 2 People / 0 Science
Every Round Effect
Lose 1 Industry / 0 People / 0 Science
Effect if Resources Cannot Be Paid
Trigger event(s): “Youth revolt”
Active Window
Between 100 and 1000 Emissions
Initial Probability
1.00%

 

Wild deforestation
Attribute
Value
Duration
40 seconds (1.0 rounds)
Solution Cost
3 Industry / 0 People / 1 Science
Every Round Effect
10 Emissions
Effect of Solving
Create card(s): “Mass forestation”
Active Window
Between 0 and 1000 Emissions
Initial Probability
2.00%

 

World hunger
Attribute
Value
Duration
60 seconds (1.5 rounds)
Solution Cost
13 Industry / 0 People / 0 Science
Every Round Effect
Lose 0 Industry / 3 People / 0 Science
Effect if Resources Cannot Be Paid
Lose the Game
Active Window
Between 2500 and 3000 Emissions
Initial Probability
2.00%

 

Youth revolt
Attribute
Value
Duration
210 seconds (5.25 rounds)
Solution Cost
0 Industry / 3 People / 0 Science
Expiration Effect
Trigger event(s): “Climate apathy”
Effect of Solving
Create card(s): “Decentralised economy”
Active Window
Between 400 and 1500 Emissions
Initial Probability
1.00%

Thanks to Perfect Info for his great guide, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.

About Robins Chew

I'm Robins, who love to play the mobile games from Google Play, I will share the gift codes in this website, if you also love mobile games, come play with me. Besides, I will also play some video games relresed from Steam.

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