Here is the official guide for Outergalactic Aliens from the creator of the title, Pinblend Studios. This table is pretty complex, so let us give you a little helping hand!
Note: Outergalactic Aliens Pinball will be planned to release on 1 October via Steam.
Scoring Guide For All Missions
1. Galaxy Invader 7,500,000 (this is the secret mission discussed later)
2. Supernova 1,200,000 + Random Bonus
3. Invasion Multiball Mission 1,100,000 + Random bonus
4. Hyperspace = 1,000,000
5. Opening Skill shot = 975,000
6. Outergalactic = 950,000
7. The Void = 850,000
8. Spacewalk = 700,000
9. Alien Lanes = 550,000 + Extra Ball Awarded
10. Abduction = 475,000
11. The Visitors = 400,000 + Multiplier Bonus Increased
12. Kickback Activated = 225,000
13. Multiball Jackpot Ramp Shots = 75,000 per ramp hit
14. Under table 3 red targets on Alien Face = 50,000 + Multiplier Bonus Increased
15. Extra Skill Shot From Side Loop = 35,000 + Multiplier Bonus Increased
The multiplier bonus can increase to x10, and resets once the current ball is lost (unless it is replenished by an extra ball, in which case you keep the multiplier). After the bonus hits x10 you will be awarded a set amount of points if a mission tries to award an increase.
This table features a MUCH higher output for scoring compared to our previous Neon Nights title. The mission points awarded were based on the difficulty of completing each mission.
1. Galaxy Invader Secret Mission
2. Supernova Mission
The other switch, which is invisible, is located on the right ball drain in front of the kickback. If the ball is draining out the right side, regardless of if kickback is on or not, it will open the silver door.
Once the silver teleport door is open you must use the upper left playfield flippers to shoot the ball into the silver teleporter, if you are successful the ball will teleport out of this corner and pop out the top right void portal. Part one of the mission is complete, and now you have one minute to complete part two, which is to make the alien spinner in the center of the table spin a total of 8 times, the harder you hit the spinner the faster it will spin and also the less times you will need to hit it.
This is the mission that is activated during multiball, and has a timer of 31 seconds to complete. To successfully complete this mission you must hit all three ramps that are shown in the photo one time each. If you manage to do this before time runs out then congrats you just completed the mission. Notice the “here” arrows in the photo are pointing to the arrow LEDs that will light up during this mission, if the arrow is lit up you need to hit that ramp!
In order to activate multiball you must complete the mission that takes place under the table on the alien face — see mission “Visitors” and “Abduction” for more info.
4. Hyperspace Mission
You are able to “catch” the ball with this flipper after it has dropped, allowing you to set the next shot up which will activate the mission. There are two shots located here, and the one to start Hyperspace is indicated with the purple led arrow shown in the photo. The other, red arrow, is used for “The Void” mission. These two shots have very different “rings” when hit, one sounds like a sonar ping. The camera is a little tight in camera view one, so feel free to switch to camera 3 to help with the shot if needed.
Once you have hit the correct purple led arrow shot, it will activate part two of the mission. There is no timer for part two of the mission which will involve hitting 3 shots indicated by the pink LED arrows
shown in the photo below. These shots must be hit in order.
5. Opening Skill Shot Mission
6. Outergalactic Mission
Once you have completed this part of the mission the first of the three aliens will pop up onto the table. You have one minute to knock down all three aliens before time expires, if you manage to do this you just cleared the Outergalactic mission!
7. The Void Mission
Once you have completed part one you must complete the final two shots (number 2 and 3 in the photo) to finish the mission. Both shots will be indicated with a lit LED to notify you where to shoot.
8. Spacewalk Mission
9. Alien Lane Mission
There are three different ways to get the ball in the treasure box. The easiest is to use the left kickback (if it is available), the kickback will generally launch the ball into the box. The second way is to try to shoot the ball in there yourself, which at the angle its sitting is not the easiest shot to hit. The third option is to hit the box using the void portal flipper. Finally, you may just get a lucky bounce in there as well– it happens.
10. Abduction Mission
Note: It is rare, but possible, to clear this mission and NOT hit the ball hard enough to go down the chute. If this happens, and the mission clears, the gate will go back up and the only option is to let the ball drain out the bottom (you do not LOSE the ball, you just won’t activate the multiball mission).
11. The Visitors Mission
The temple has two drop targets (the green circles), and you will see a flashing alien face to indicate which target to hit. Once both targets are down it will open the temple, indicated by the red arrow. Shoot the ball into the temple to complete this mission, which also drops the ball onto the lower playfield.
12. Kickback Mission
13. Bonus Skill Shot
Once you have hit the ball off the back of the playfield it will start a timer to roll the ball through the outer loop. You will have twenty seconds to hit the ball into either outer lane, the ball must either travel all the way to the other side of the table and exit out the outer lane OR you must hit the entrance to either side twice.
Thanks to PinblendStudios for his great guide, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.