This guide describes all the cards (which I know)
The guide will be updated over time
Introduction
One of the main innovations of Back 4 Blood, compared to Left 4 Dead 2, are cards that can greatly help the passage.
In fact, I have not yet opened all the maps, so this guide will be updated over time.
The name of the cards and their enhancements will be described here.
Splitting cards
Each card has its own class and its own type
4 card classes: reflexes, discipline, muscular strength and luck
4 types of cards: attack, defense, utility and mobility
Reflexes
Card
Effects
Universal sneakers
- + 20% stamina recovery
- 20% movement speed
- + 5 units health
Reloading exercises
- + 20% reload speed
Wide store shaft
- + 30% reload speed
- – 5% of damage resistance
Obsessed killer
- + 20% damage to weak points
Poor strategy
- + 30% damage to weak points
- – 5% of damage resistance
Gitte
- + 30% damage to weak points
- – 5% of damage resistance
Ultra-sharp sight
- + 30% to aiming speed
Shooting gloves
- + 25% to the speed of changing weapons
Dash
- + 5% movement speed
Cardio workout
- + 20% stamina
- + 20% run efficiency
- + 5 units health
Pulling out
- To free yourself from the grapple + 50% to the recovery rate of the rip
Rolling Thunder
- + 50% movement speed while firing a shotgun
- + 10% shotgun damage
Evasion tactics
- When you are hit by 10 or more. damage, t you gain 20% movement speed for 3 seconds
Screwdriver
- + 25% usage speed
Collector of useful items
- You can feel the effective accessories nearby
- More effective accessories appear
Discipline
Cards
Effects
Bandolier
- + 25% to magazine capacity
Bandolier Belt
- + 50% to magazine capacity
- – 20% of the effectiveness of using stamina
Squire
- + 75% to magazine capacity
- DISABLES: Support Accessories
At gunpoint
- + 20% accuracy
Motorcycle jacket
- + 10% damage resistance
Combat training
- + 5% damage dealt
- + 50% bullet penetration
Large caliber cartridges
- + 10% damage dealt
- + 100% bullet penetration
- – 20% of the effectiveness of using stamina
Antibacterial ointment
- + 30% healing efficiency
Ambulance bag
- + 45% healing efficiency
- – 20% of the effectiveness of using stamina
Energy bar
- + 20% stamina regeneration rate
- + 5 units health
Inspirational sacrifice
- If your ally is incapacitated, all allies are healed for 25. health for 10 seconds
Combat knife
- Replaces your normal stab with a knife
Ammunition for everyone
- + 10% to the store capacity of the entire team
Poultice
- When you heal an ally, they gain an additional 15 health. health for 30 seconds
Muscular strength
Cards
Effects
Vytamin
- + 15 units health
Persistence
- + 15% to injury resistance
- + 5 units health
Lust for battle
- Melee kills heal 2 health
Powerful attack
- Dash Attacks deal 100% more Damage
Attack Item Collector
- You can feel the attack accessories nearby
- More Attack Accessories Appear
Second chance
- + 1 extra life
- + 5 units health
Luck
Cards
Effects
Pouch for grenadest
- +1 slot to inventory of attack items
Wounded beast
- Kills while critical health restores 1 health. health
Run and shoot
- You can shoot while you run
Copper Collector
- You can feel the coppers nearby
- More handfuls of copper spawns
Thanks to khimik94 for his great guide, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.
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