Assassin’s Code has 10 puzzle stages (A-1 to A-10) requiring precise hero placement and timing. Core rules: Bayak only kills platform units, red zones = instant fail, sleeping enemies die from anywhere, some enemies require back attacks. My rigid sequence: A-1 tutorial → A-2 avoid red range → A-3 manage hero ranges → A-4 reposition and recall Ivor before death → A-5 time moving enemies → A-6 use bush stealth → A-7 coordinate double kills → A-8 patience with marksman turns → A-9 strict kill order → A-10 heavy SEO bush movement. Key heroes: Bayak, Cassandra, Ivor, SEO.

Why Most Players Get Stuck on Stages A-4 and A-7
The community consensus on Reddit is that Assassin’s Code is “easy until it isn’t.” I disagree with the framing — it’s not a difficulty spike, it’s a mechanics check. Stages A-4 and A-7 punish players who treat this like a tower defense game instead of a timing puzzle. The red range indicator is the single most important UI element, and ignoring it will fail you instantly. My approach: treat every enemy patrol pattern as a clock, not a threat.
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The Hero Kit That Carries the Whole Event
You don’t need a massive roster for this. Four heroes cover every stage:
| Hero | Role | Critical Use |
|---|---|---|
| Bayak | Platform execution | Only unit that kills platform enemies |
| Cassandra | Ranged single-target | Back attacks and sleeping enemies |
| Ivor | AoE burst | Multi-kill windows |
| SEO | Stealth assassin | Bush invisibility, backstab kills |
I keep Bayak and Ivor as my primary damage dealers and use SEO exclusively for stealth eliminations and Cassandra for precision shots.
Stage A-1: Tutorial (Don’t Skip the Lesson)
The first stage teaches the one rule that defines the entire event: Bayak can only kill platform units. Follow the on-screen prompts, place Bayak, and use his ultimate to eliminate the target. Nothing else happens here. I recommend paying attention even if you’re experienced — the game is establishing its core constraint language.
Stage A-2: Red Range Awareness
The red area marks enemy attack range. Placing any hero inside it is an instant fail. My sequence:
- Place Bayak to kill the first enemy.
- Kill the next two enemies.
- Place Cassandra to eliminate the platform enemy.
- Note that the sleeping enemy dies from anywhere, but the other enemy requires a back attack.
- Hit the back enemy with Cassandra, then drop SEO to finish the sleeping one.
Warning: The back-attack requirement is easy to miss. If your attack doesn’t register, reposition before the enemy turns.
Stage A-3: Range Management
Early stages stay forgiving, but range awareness matters. My order:
- Kill the first enemy.
- Kill the second enemy.
- Use Ivor for the third.
- Kill the sleeping enemy.
- Move SEO to eliminate the last one.
Nothing here will punish you harshly, but I use this stage to warm up my positioning habits for later.
Stage A-4: Timing and Repositioning
This is the first real check. The stage demands you wait for enemy movement and pull heroes back at the right moment. My exact sequence:
- Wait, then kill the first enemy with Cassandra.
- Recall Cassandra immediately.
- When the patrol moves away, place Bayak to kill the platform enemy.
- Use Ivor to take out two enemies.
- Recall Ivor before it dies — this is the critical step.
- Kill the back enemy from behind.
- Wait for the moving enemy, then kill it. Keep SEO out of the red range.
Tip: Ivor’s recall timing is the difference between a clean clear and a dead hero. I always pull Ivor the moment the second enemy drops.
Stage A-5: Moving Enemies
Enemies now patrol actively, so timing becomes the whole game. My route:
- Wait for the enemy to reach the trigger point.
- Place Ivor and kill two enemies.
- Recall Ivor.
- Wait — do nothing.
- Kill the back enemy with Cassandra.
- Use Ivor on another enemy.
- Use Bayak on the next one.
- Move Ivor to kill the sleeping enemy.
Multiple solutions exist here, but this sequence works consistently. The “wait and do nothing” step is deliberate — rushing pulls enemies into bad positions.
Stage A-6: Bush and Redeployment
The bush introduces stealth mechanics, and redeployment becomes a real tool. My sequence:
- Place Cassandra and kill the first enemy.
- Wait for the enemy to turn around, then place Bayak and kill him.
- Place Ivor and kill two enemies.
- Wait for the enemy to complete his patrol loop.
- Wait for another enemy to turn, then use Ivor on him.
- Transport SEO to kill the remaining two.
The bush isn’t just cover — it’s a repositioning anchor. I use it to reset SEO’s approach angle.
Stage A-7: Tricky Timing
This is the hardest mid-event stage. Multiple enemies, tight windows, and coordination demands. My exact order:
- Wait, then use Ivor to kill the middle enemy and recall him.
- Wait for both marksmen to turn away, then place Bayak and kill both.
- Wait for an enemy to approach the sleeping one.
- Use Ivor to kill both when they cluster.
- Use Cassandra on the sleeping enemy.
- Use SEO for the next enemy, then move SEO to kill the last one.
Note: The double-kill window on step 4 is tight. If you miss it, restart the stage — the timing doesn’t realign cleanly.
Stage A-8: Patience and Positioning
This stage rewards patience over aggression. My sequence:
- Wait for the enemy to move, then place the marksman and kill him.
- When the marksman turns around, use Bayak to kill him.
- Place SEO on the sleeping enemy’s tail to kill him.
- Move SEO to the redeployable tail to kill another enemy.
- Recall SEO.
- Place Ivor and kill two enemies.
- Use SEO and Cassandra on the remaining two.
The key insight here is that marksmen turn at predictable intervals. I time my placements to their rotation, not mine.
Stage A-9: Order Matters
The sequence is flexible, but following this order works every time:
- Kill the first enemy with SEO.
- Optionally use SEO’s ultimate on another — waiting is also fine.
- Place Ivor and kill one enemy.
- Place Bayak and kill another, then recall Bayak.
- Confirm the incoming enemy is within SEO’s range before moving.
- Use Bayak to kill two more enemies.
- Use Cassandra to kill two sleeping enemies.
- Wait for the last enemy to look into the ocean, then use Ivor to kill him.
Tip: The “look into the ocean” moment on step 8 is your safest back-attack window. Don’t rush it.
Stage A-10: The Most Difficult Stage
Heavy SEO movement and bush stealth define the final stage. My complete route:
- Place SEO in the bush (invisible) to kill the first enemy and build ultimate.
- When the enemy moves away, place Bayak to kill him, then recall Bayak.
- Place Ivor and kill the next enemy.
- Use Bayak to kill another enemy.
- Place SEO again, kill an enemy, move SEO to kill another, then recall SEO.
- Use Ivor on an enemy, then Bayak on another, and recall Bayak.
- Use Cassandra to kill an enemy.
- Wait, then use Bayak on another enemy.
- Use the bush to hide SEO.
- When the enemy moves back, transport SEO to kill him.
- Recall SEO and kill the final enemy.
The order can shift slightly, but the bush is your lifeline. I keep SEO invisible as much as possible and only expose him for kills.