Here are some useful information for you to start 30XX game. if you have any problems. please let me know.
Nina
Nina’s Weapons
N-Buster
Your standard lemon shooter. mash the button to rapid fire. It also has a charge shot that much bigger in both damage and size, as well as the ability to pierce through defeated enemies.
Retrobeam
At the cost of 2 cores, this upgrade fires in both directions. Currently, the secondary shots do not fire charged shots with you.
Nina’s Powers
Aiming Gear(Aim):Allows you to change the position/direction the power is fired.
Crushing Void(Charge):Allows you to charge the weapon.
Crystal Wave(Freeze):Freezes enemies on hit, leaving them unable to move and attack. This also
forms an ice block around them, allowing you to use them as a platform/wall.
Negation Pulse(Shield):Allows weapon to destroy projectiles.
Rending Whirl(Persist):Gives the weapon a lingering effect.
Zen Mortar(Echo):Allows “Detonation” of the power through using the power a second time. Because of this, you cannot fire a second projectile until it is detonated/expired.
Aiming Gear
Gear+Void(Charge):Fires 3 gears at the cost of 1 bar
Gear+Crystal(Wave):Freezes enemies, no longer deals damage.
Gear+Pulse(Shield):Allows the weapon to pierce enemies. Projectile will still be destroyed by some enemies.
Gear+Whirl(Persist):Leaves an lingering AOE after the projectile is destroyed that deals DoT.
Gear+Mortar(Echo):Pressing the power button again will cause the gear to split into 8, each firing at a different angle.
Crushing Void
Void+Gear(Aim):Allows you to fire the projectile in the 8 possible directions.
Void+Wave(Freeze): Changes the weapon. Instead, spawn an ice-block below you. it will fly forwards until it expires. Charging the weapon will increase the size, speed, and piercing capability of the weapon. Power cost starts at 2.
Void+Pulse(Shield):Allows the Void to both pull in and destroy projectiles.
Void+Whirl(Persist):Changes the weapon. Instead, form a void around you as a lingering AOE. The Void will stay on you until it expires. Charging it increases it’s size and damage. The Power cost starts at 1.
Void+Mortar(Echo):Pressing the power button again will cause the cause the void to explode, dealing a burst of damage in a larger area around it.
Crystal Wave
Wave+Gear(Aim):Allows you to fire it in the 8 possible directions.
Wave+Void(Charge):Changes the weapon. Instead, fires an large AOE around you, freezing enemies. Charging the weapon increases the range and duration.
Wave+Pulse(Shield):Causes the weapon to turn projectiles into ice blocks, destroying them in the process.
Wave+Whirl(Persist):Increases the duration of the freeze. Currently, it seems to last forever for minor enemies.
Wave+Mortar(Echo): Spawns an ice-block at the detonation point.
Negation Pulse
Pulse+Gear(Aim):Allows you to aim the pulse in the 8 possible directions
Pulse+Void(Charge):The charged version of this weapon will much more damage and covers most of the screen, the charged version costs 4.
Pulse+Wave(Freeze):Causes the wave to freeze enemies, but removes the damage of the weapon.
Pulse+Whirl(Persist):Changes the weapon. The weapon creates four bubbles that orbit around you. bubbles will protect you from both enemies and projectiles, but are destroyed by the first threat it connects with. The bubbles otherwise have unlimited duration.
Pulse+Mortar(Echo): Pressing the power button again will cause an additional pulse with double the range.
Zen Mortar
Mortar+Gear(Aim):Allows you to fire in the 8 possible directions.
Mortar+Void(Charge):Charging the weapon makes the main projectile slightly bigger, deal more damage, and split into six upon hitting the power key again. Increases the cost by 1
Mortar+Wave(Freeze):Spawns an ice block at the detonation point.
Mortar+Pulse(Shield):Causes an lingering AOE to spawn at the detonation point. The AOE will both damage enemies and destroy projectiles.
Mortar+Whirl(Persist):Changes the detonation. Instead, creates a lingering AOE that will also constantly spit out smaller mortars for the duration of it’s effect.
Rending Whirl
Whirl+Gear(Aim):Allows you to fire in 8 possible directions. Weapon instead starts from the tip of the barrel and moves forward.
Whirl+Void(Charge):Charging the weapon makes a much larger tornado that lasts longer, and deals more damage. The charged version cost 2.
Whirl+Wave(Freeze):Causes enemies to spawn ice-blocks on death.
Whirl+Pulse(Shield): Causes the tornado to reflect projectiles. Reflected projectiles will instead damage enemies.
Whirl+Mortar(Echo):Pressing the power key again will split the tornado into two, the tornadoes will spread apart for a short period before expiring as well.